Son of a Witch: Devlog and general discussion

Started by bigosaur, March 16, 2016, 05:28:40 PM

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Jubal

Altars sound a good plan (I remember the ones in PD where you had to tempt/kite enemies onto the altar then kill them in combat, those were fun but unpleasant).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

Here's a video of some co-op gameplay. You can see how we robbed the shop  ;D



Jubal

What's the magical life-giving fairy triggered by? :P
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

Quote from: Jubal on June 16, 2016, 01:28:52 PM
What's the magical life-giving fairy triggered by? :P

It comes when at least one player is dead and at least one player is alive and there are no monsters.

Here's a trailer video, this time with proper cuts, so it's much more interesting and dynamic:



Jubal

Nice! Are you going to have any cutscenes/voice acting etc as the plot advances, btw?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

Quote from: Jubal on June 30, 2016, 11:00:15 PM
Nice! Are you going to have any cutscenes/voice acting etc as the plot advances, btw?

Cut-scenes are planned. I currently only have a couple of still screens with characters and dialog boxes (will share those soon).

I don't think there will be voice acting, as that's hard to do right and better no voice acting than bad voice acting. I might add a narrator to the story in the end.


Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

I  have some cut-scenes planned for the final game, but currently a couple of placeholder images will do the job of showing the game plot:










Jubal

Nicely done :)

Only one thing which struck me - the brothers if anything look older than their mother. Which may make sense given, you know, witchcraft, but I guess I'd expected her to look older.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

DeepCandle Games

I write many projects focused around RPGs and rules expansions!

If you'd like to support me you can buy (or download for free) my finished work from https://ko-fi.com/nanoteq_rpg or play-test them with me on my discord!

bigosaur

Quote from: Jubal on July 15, 2016, 11:58:16 PM
Only one thing which struck me - the brothers if anything look older than their mother.

I never looked at it that way. Perhaps I should make the "grown up" sprites a little bit taller... Or maybe just plug in the "youth magic" idea somewhere in the story. Thanks.

Potion shop

Sometimes a special kind of room will be created in the maze: a potion shop, pet shop or a quest room. More on quest rooms later, but here's the potion room:



Jubal

Does this have the same bodyguard system as the merchants?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

Quote from: Jubal on July 23, 2016, 09:47:51 PM
Does this have the same bodyguard system as the merchants?

Yes. But this NPC is a healer, so she can even heal the bodyguard while you fight.

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

This looks awesome. Very keen to give it a crack! :)
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