Development Diary

Started by indiekid, September 24, 2017, 03:27:51 PM

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indiekid

In a way it was good just to know that my emails are being read! Regarding the board, I am certainly going to include the main board, the one based on Greece and its islands. I may also include Atlantis on the back of it. I'm not going to make the boards modular: although it would be very interesting, the boards generated by a modular system would, in my game, be less interesting than the ones I design fully. This is because the key thing is asymmetry: a very different start point for each player. Designing a modular system which did this and still maintained balance would be very hard, and I'd lose some of the theme. I may try it in future projects though!

Jubal

Yes, that's fair enough :) (Though of course with modular boards you can have certain "recommended configurations", like there's a standard setup version for Catan for example.)

But yeah, a single double-sided board for Greece + Atlantis sounds a good basic option.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

indiekid

#17


Jubal

Your link on diary #18 was broken, so I've fixed it :)

I like the name Buckyball games - interesting question will be how many people get the C60 reference and how many people will think it's some kind of obscure Marvel reference!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

indiekid

Thanks Jubal, the marvel reference is a mystery to me though...?


indiekid


Jubal

The use of space stuff is interesting, definitely. I think there may be a degree of kinaesthetic/directional learning there - humans are pretty good at remembering how to get to places, and learning the routes towards a place may also let people pick up other information on what places do more easily? Also interesting to hear your thoughts on how it intersects with disability - it sounds like the sort of event that was accessible to a degree, but I can think of conditions that could give people problems with that sort of game (people who get exhausted easily from having to move between rooms, or who might get sensory overload).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

indiekid

You're right it probably helped the children understand the distinctions between the areas to actually spread them out. They'd already been charging around the venue in their Nerf war so they knew their way around and had divided it into "bases". Regarding accessibility I think its strength was how flexible it could be made, so depending on the group you could change the layout or the mechanics and people could still get the experience in a way that suited them





Jubal

Glad to see the Birmingham group is still doing well :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...