Author Topic: Development Diary  (Read 16106 times)

Jubal

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Re: Development Diary
« Reply #45 on: March 23, 2020, 10:45:35 PM »
I'm definitely finding that the move online has led to me being more rather than less busy - sudden shifts to online teaching are tough (though perhaps I'm getting more brunt of it as I have to rewrite my whole syllabus myself to compensate). It's a rough time.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

rbuxton

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Re: Development Diary
« Reply #46 on: May 23, 2020, 07:18:14 PM »

rbuxton

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Re: Development Diary
« Reply #47 on: June 07, 2020, 05:34:29 PM »
What happens when we enter competitions, and whether we even should https://masterofolympus.wordpress.com/2020/06/07/diary-37-pressure-point/

Jubal

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Re: Development Diary
« Reply #48 on: June 07, 2020, 11:04:29 PM »
I think it's very tricky to pitch things well in a video format that aren't already very graphically pinned down: and yes, it seems in this case that you had stuff that was well prepared for the "let's look at interesting mechanics" pitch whilst that wasn't what the judges were looking for which is a pity.

I felt things could have done with repetition now and again too from watching the video - like laying out the turn structure (with visual bullet points as well as verbal words), then going through the actions within it, then recapping might have provided a bit more mental framework to keep the viewer engaged, I found that I was having to try and stitch each rule slowly into the framework as I went along rather than being shown what the framework was, if that makes sense.

Maybe we should run a design innovation challenge here? That would be something I'd have some interest in, though I guess the struggle might be that I'm not sufficiently immersed in boardgame design and culture to have a really good idea of what is and isn't innovative in style etc. I think there's a definite thing of boardgamer circles/culture being a thing, and I always worry about commenting on stuff as a boardgame-interested person, because I don't really regularly go to conventions or play new games when they come out or whatever.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

rbuxton

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Re: Development Diary
« Reply #49 on: June 08, 2020, 12:32:49 PM »
Thanks for the feedback Jubal. Some more visual prompts and text is a very good idea, and easy to do on PowerPoint. Thanks.

Do I detect a hint of a leading question in your idea for a competition? If your intention was to get me thinking about its execution, you've succeeded. The immediate problem would be how to define a suitable format for an "innovative mechanic" to be presented. It would be hard to judge one entrant's complete game vs. another's sketch of mechanisms. Defining the format would not be difficult. My personal interest in board game design is from a "let's take a big complex thing and represent it mechanically" perspective. So we could take a well-known concept - "the whole of human history" in my diary #37 - and challenge people to create something which represents it appropriately. We could ask for a few photos of rough components in action. There could be a paragraph explaining the mechanic, how it addresses the design brief and what its potential is (eg. how it could be combined with other mechanics/components to deliver a full game).

rbuxton

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Re: Development Diary
« Reply #50 on: June 29, 2020, 02:26:39 PM »
A deep dive into using Tabletop Simulator and component symmetry https://masterofolympus.wordpress.com/2020/06/29/diary-38-hows-my-island/

rbuxton

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Re: Development Diary
« Reply #51 on: September 02, 2020, 03:32:43 PM »

rbuxton

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Re: Development Diary
« Reply #52 on: September 14, 2020, 07:16:38 PM »