Author Topic: Tales From Windy Meadow - fantasy pixel art Visual Novel  (Read 1494 times)

Aure

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Tales From Windy Meadow - fantasy pixel art Visual Novel
« on: September 28, 2017, 09:18:18 PM »
(Updated on 25th day of November, 2018.)

Well hello there, Exilian! Thank you for inviting us to present you our project, it was very kind of you. : )

In the name of Moral Anxiety Studio I’m glad to announce that we currently work on our second story-focused video game project for Windows.

Tales From Windy Meadow is a single-player collection of interactive stories focused on the community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages. 



Unlike most VNs, we decided to use to our advantage the world of pixel art. Inspired by games such as VA-11 Hall-A and Sword & Sworcery, we want to create distinctive visuals and combine them with immersive, relatable writing and amazing folk music composed by Doctor Turtle.

We also experiment with other features to make the game as pleasant as possible. The text-based narration is going to be replaced by various animations, limiting the on-screen text almost exclusively to dialogues. Significant character decisions, “skip a scene” button, an in-game map... The GameMaker Studio engine is a perfect tool to add to our game everything it needs to entertain you.



The game still has a long way to go. We’re currently working on concept arts, story improvements and programming alike, so we plan to release the game in March of 2018.

And if you liked our previous game, The Tavern, you may want to know that Tales From Windy Meadow are set in the same universe, though a couple of decades later. Nalia’s cameo is definitely going to please those wondering what happened to her after her struggles. : )

Recently we made a small poster focused on the game's story. Please let us know if you have any questions or suggestions. I would personally describe our game's story genre as the slices of life. : )

To stay in touch with us, follow us on Twitter (@MoralAnxiety) and Facebook (@MoralAnxiety) to make sure you won’t miss any updates!

Much love,
Maciej Aureus Gajzlerowicz
Moral Anxiety Studio
« Last Edit: November 25, 2017, 05:33:35 PM by Aure »
Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #1 on: September 29, 2017, 10:33:50 PM »
Welcome to Exilian, wonderful to have you here! Do feel free to update things here as well when you're able to :)

I need to get round to playing The Tavern, it looks great - as a game developer and folk songwriter myself this all looks pretty exciting! (I like the pixel style too - how many people are in your team, is it just you or are there 2-3 folk involved?)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #2 on: September 30, 2017, 05:59:37 AM »
Hi, Jubal! I wish I'd be that talented. : ) :
Some great artists work with me, though I want to learn how-to pixel art myself. : )

If you ever try The Tavern - let me know how you liked it! : D
Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #3 on: September 30, 2017, 09:42:42 PM »
Thanks! I'll try and download it sometime next week - I'm without much internet for the next couple of days!

I included this thread in this month's Exilian newsletter :)
http://exilian.co.uk/forum/index.php?topic=5355.0
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #4 on: October 07, 2017, 06:03:40 PM »
Happy #screenshotsaturday! I have to be honest, when I see some of the concept arts I get, I instantly think - these have to be a part of the final game...



Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #5 on: October 14, 2017, 07:57:03 PM »
#screenshotsaturday

Well hello there! We made a huge progress lately and I would love to share with you newest concept arts from Tales From Windy Meadow, our incoming Visual Novel.

A) One of the in-game areas, a part of the village's domesticated forest. The wilderness in our fantasy setting is a hostile space filled with threats. Because of this, even basic mushroom hunting or looking for herbs is too dangerous for anyone to make a living out of it. In result, every village tries to control a part of the forest, taking care of its plants, keeping beasts away and trying to live in symbiosis.



B) Meet Calor, our friendly village blacksmith. He doesn't like his job much, but he's good at it. Really good, actually. Because of his talent people from other villages can buy new tools from him without making a trip to the city, what makes Windy Meadow a fairly popular place.
However, we can't decide which beard do we like the most... Which one is your favorite?


Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #6 on: October 14, 2017, 08:16:48 PM »
I definitely think the rightmost, with the big beard - he's a small-village blacksmith, I'm guessing he doesn't have a lot of time or money to keep it neatly trimmed! :)
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Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #7 on: October 15, 2017, 07:10:42 PM »
he's a small-village blacksmith, I'm guessing he doesn't have a lot of time or money to keep it neatly trimmed! :)

Actually, blacksmiths in medieval times were quite wealthy! They were an important and valued part of their communities and there is a good reason why so many languages in Europe have various smith-related popular surnames like Smith, Schmidt or Kowalski. You can see a list here!

Sure, our game's setting is a fantasy world one and isn't really a part of Europe, but I think it's one of these things worth keeping that even though most villagers are rather poor, blacksmiths are most likely among the richest members of their communities. : )
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Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #8 on: October 15, 2017, 08:33:42 PM »
Yes, blacksmiths were wealthy in a village context, but professional barbers wouldn't have been a common sight out in the villages nonetheless and good razors/scissors for shorter trims might have been a pain to get hold of reliably; excepting clergy, in medieval western Europe big beards were a bit of a status symbol anyway (there are some great parts in the original medieval tales of El Cid where they go into whole passages of insulting each others' beards because it's a grievous insult). Owning a better set of clothes and buying better food would probably have been rather higher on a village smith's list than buying a decent razor, I'd guess.

(If you want more detail on medieval life etc btw do give me a shout and I can try and find colleagues who'll know about it - I am a medieval historian by profession, though in my case I study the Caucasus rather than W Europe primarily :) )
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Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #9 on: October 15, 2017, 09:02:38 PM »
Shouldn't a blacksmith be able to make a razor on his own? : P
Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #10 on: October 15, 2017, 10:28:38 PM »
Well, in the sense that it's a piece of metalwork, but making a really keen, fine blade or a pair of beard scissors is a rather different skillset to fixing spade-tips and fitting horseshoes! In any case, the point about beard size stands (of course, you can make whatever beard fashion you want the 'fashionable type' in fantasy lore - it might be a nice nod to give a certain style to the blacksmith which is then seen as more common in the city, as a nod to him having more money & thus trying for a slightly more cosmopolitan style).
« Last Edit: October 15, 2017, 10:35:09 PM by Jubal »
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #11 on: October 21, 2017, 04:53:48 PM »
1) The majority of our spectators, especially from Poland, asked us to keep Calor with the longest beard possible. Just remember that we have to stay reasonable - from time to time a blacksmith has to get pretty close to fire.



2) This week we wanted to introduce you Argentia. This travelling merchant doesn't live in Windy Meadow, yet she's the most trusted trader who keeps returning to our village from Berytus city. She's a young, but already respected member of the merchant guild, who puts trust in her wit and insight. And, of course - her crossbow as well.

Tales From Windy Meadow - my fantasy pixel art Visual Novel in development.

Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #12 on: October 22, 2017, 09:24:51 PM »
Yes, even I can definitely agree that one can go too far overboard on beards! :)

(And that wit, insight and a crossbow sound like a good trio of things to trust in).

When you guys are animating lots of characters for speech etc, do you have a standard bottom-half-of-face cycle you can reuse and repackage the rest of the face around somehow? The detail-level pixel art looks very nice.
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Aure

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #13 on: October 23, 2017, 06:17:57 AM »
I can't really say... Because complex animations are still long way down the road. ; ) However, we won't lipsync the faces for the sake of the dialogues. We focus on the characters' emotions, so they'll work more like idle animations.
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Jubal

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Re: Tales From Windy Meadow - fantasy pixel art Visual Novel
« Reply #14 on: October 23, 2017, 11:00:14 PM »
Yes, that makes sense :)
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