I'm glad you think so!
Yes, the setting has been adapted to fit the one presented in Roadwarden, but it's mainly portrayed in text. I think it's been one of the worst things about the original Windy Meadow - there were boring conversations trying to explain how the world works, which are now either trimmed-down, replaced by other conversations, or pushed to other channels of information (like the character descriptions). I think I got much better at introducing worldbuilding over the years.
The plot overhaul is massive, but not easy to see right away. The core parts are still there - the fire, the marriage, the goblins, the main conflicts, the characters - but there are TONS of smaller and larger changes. Now each character has two clear conflict lines (previously, some of them were either vague, or not present at all - Fabel used to have only one conflict), I rewrote 99% of the text - sometimes introducing changes, sometimes completely replacing some parts with new ones - and am adding a few small scenes, various characters have new personality traits, I added accents, I put effort into making each character have distinct voice, to the best of my capabilities... Even the general "vibe" is different, with many characters losing their mean attitude or getting much less preachy or judgmental.
I don't think the old Windy Meadow is worth playing, but I kind of think it would be fascinating to make a detailed analysis of two versions side by side.