Update time! Here is a roundup of what’s happened over the last few weeks!
SouvenirsVisitors using a shop type outlet will purchase an adorable little souvenir. Here's a screenshot where most of them have picked up a tiny novelty knight helm at the blacksmith (as voted for by the fine folks on Twitter)
Pretty historically inaccurate, I suppose, but I had to forego those reservations because I think it’s good fun
Cost ManagementBefore I had it so that you had to purchase certain outlets to unlock certain upgrades for your house knights. For example you had to place a blacksmith before you could buy them any armour, or the apothecary before buying potions.
However having tested it found this to not really add much fun and was just obstructive. So I moved all of those things to the knight menu to buy whenever you wish.
In place of that I added a couple of more standard management sim options. Chiefly cost management for outlets. Along with that I felt you’d need a way to observe what effect messing with the prices would have. So added some fun* finance menu graphs, and positive / negative thoughts relating to price from the visitors
SoundsI added a shiny dynamic sound manager that works nicely. There are rain sounds, ripples of applause and lances snapping. As part of this I also wanted to make a dynamic crowd “babble”. At the moment all of the voices are my own which is a little disconcerting when I’m testing, hearing a crowd of people that all sound like me. I’ll need to get some other voices before the madness sets in.
Unless it already did? *jibber*
TestingWas going to do more testing and balancing, maybe with a third party, however I realised that I really need all of the finished things that might affect the difficulty completed. This includes things that affect crowd happiness, crowd movement. Happily the above things pretty much cover that.
Next- Balancing & at least 1 third party test session
- I'M GOING TO START LEVEL 2! SQUEEEE
* If you do not find financial graphs fun, then please replace this word with “dreary”