Author Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]  (Read 18927 times)

Jubal

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #135 on: January 30, 2021, 12:43:57 PM »
Hm, that's a really interesting one. Given how much it absolutely happened historically it actually is odd that RPGs never do "we want to pull down the old ruins in order to get the stone and build new stuff" as a quest hook, the more I think about it the odder it feels that I've never seen it done before. Nice stuff!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #136 on: January 30, 2021, 09:37:27 PM »
I think so as well! The recycling of stone blocks was so common that it easily reached across the ages. I quite like it how in Witcher 3 (especially the Blood and Wine DLC) the player had an opportunity to restore various hamlets, but I feel like it's just one side of the coin.
Especially since once we establish that building materials are worth collecting and reusing, it makes the buildings which are left to itself even more interesting. It makes sense, for example, that a "haunted", burnt house becomes taboo.
Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #137 on: February 13, 2021, 12:56:07 PM »
It’s been a year since the last time I visited Howler’s Dell... It now looks somewhat prettier. : )

I currently work on the ambient nature sounds for the game, and next week I’ll start writing new scenes and interactions, in the meantime updating the older illustrations... This winter is great for the game. ^^

Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #138 on: February 20, 2021, 12:46:03 PM »
The residence of the magic crafter. October 2019 vs February 2021.
I’m so, so happy with this one.



Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.

Jubal

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #139 on: February 26, 2021, 01:02:26 PM »
This is probably just a me quirk, but to what extent are the walls in your setting meant to be actively versus passively defensive? Which is to say, is it designed for "if we make a barrier the wild animals won't think to get in" vs "this may need to be defended against a rampage or actual assault like the one in Windy Meadow". They look built for the former, I think - my concern defending those things would be that there aren't a lot of places inside the walls where you can get a vantage point over the outside, whereas an actively defensive wall might want more tower points or earth ramps for that purpose (Howler's Dell I guess does have a couple such towers).

I do love the golems in the magic crafter's residence, and especially empathise with the slumped one that's sitting down and looks how I often feel lately :)

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #140 on: March 06, 2021, 01:27:04 PM »
I'm really sorry, Jubal. I don't know why the forum skipped its notification for your question. And I'm sorry you recently feel blue / demotivated. The last 12 months is a nightmare irl.

to what extent are the walls in your setting meant to be actively versus passively defensive?

In my mind they are in 95% meant to serve as a barrier that keeps the local and especially the roaming creatures far away, with the assumption that if it failed, you would rather barricade inside one of the buildings, than fight them off. You can chase away a monkey or a smaller, flying beast, but most of the larger creatures willing to get inside are too dangerous for most people to bother. And if it's wrath of the herds that comes... You can't really stop that, no matter what you do.

The wall from Clean Spear is better at providing defensive capabilities since it allows to stop the bandits or other human groups from getting inside (merchants need extra protection), but as you may imagine, it's not really a setting with "sieges". The only siege weapon I can picture working in this world would be a ballista, but it's used by defenders to shoot at monsters. The term "siege weapon" actually doesn't exist in this world. : P

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The many faces of the Clean Spear inn, previously known as a tavern.









Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #141 on: March 27, 2021, 12:08:05 PM »
I’m glad I took some time to return to the very beginning of Roadwarden. So many changes throughout the entire prologue section, but I still like the first paragraph.



Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.

Aure

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
« Reply #142 on: April 03, 2021, 12:01:10 PM »
Hi there! I have a whole bunch of screenshots to show, they would turn this thread into a scrollfest... Please take a look at them here!
Roadwarden - an illustrated text-based RPG in which you explore and change a hostile, grim realm. Currently in development.
Tales From Windy Meadow - my fantasy pixel art Visual Novel.