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Messages - Clockwork

#1
So a Swabian Infantry, Infantry+ tier based on the Swiss Infantry unit should be ok? That's great thank you!

If that's how they with no elites then that's it - I also like emphasising or adding weaknesses of each faction as well (see above, Dutch lost the main battle line unit :D). Although being in such a precarious position next to three aggressive factions is quite a weakness in itself!
#2
Fantastic info, thank you as always mate!

The only reason I mention Swiss is because they're already in the game, I left out Scots and Irish as a stretch too far though :D

There's Grenzers from Czechia I think, Boyars from Wallachia that I modded in for them already actually, I forgot (Bulgaria is the same province in game I think). Oh and I added Bosnian Pandours and Bozniak Lancers, made from the Ottoman Bosnian Panduk unit and Prussian Bozniaks.

What would Swabia be famous for? I'd ideally like either a Cavalry Guard or Line Infantry Guard unit as Austria is swamped with low tier units at the moment but I can't really find anything about the makeup of their army at 1600 :/
#3
Hello,

I've been creating some ETW mods recently which has been a great learning experience and quite fun. I'm running into an issue with one of them but I'll get that sorted soon I hope as I've found a mod that does something similar but sucessfully! :D

What I have been trying to do is create more of a flavour for each faction, eschewing most hisorticity. For example, Poland now get full Line Infantry size Grenadier regiments (double what the standard size is), Russia get access to a ton of local troops in eastern europe and the caucuses that they didn't before and I've taken away Dutch Line Infantry altogether if they stay as a republic and I'm now looking to give them access to a greater variety of mercenaries. Does anyone know what sort of thing is appropriate apart from generally, "The SwissTM". I'm also running out of ideas for Spain if anyone has any idea what sort of thing makes the Spanish army especĂ­al and Sweden is the one with the issue (I can't get their Line Inf to use swords).

Other than that, I've given Desert Warriors more of an identity by having them use the Skirmish skill, letting them all fire at once (with 5 ammo, they run out really, really fast) but also want to give them swords as a backup weapon and having the same issue as with Sweden. Dahomey Amazons now have Rifles as stated on their unit description so will be the easiest way to access a 125 range unit. Grenadiers have a larger unit size generally (Polish still bigger), France gets access to the Superior Line Infantry unit that Sweden and Prussia has to turn their lategame absolutely monsterous. Lastly I increased the size of the Ottoman sword infantry to Line Inf unit size as they were practically useless.

Does anyone still play ETW at all? Which faction would suit supersized dragoons? Sweden maybe?

What can I do for Austria - they have superior cavalry already and oversized but worse infantry. Might see if I can make them more a collection of states, give them access to more regional units same as Russia but if so who would be in that, Swiss, Saxon, Bavarian, Polish, Italians maybe?

Cheers,
Rob
#5
I've been having a blast with it over the past couple days! Massive congrats mate :D


Bedivere is a knightmare of a guy, skilled in lances but is scared of his horse lmao


I've played as Pendragon, El Sid and Wallace.

I would heartily recommend Wallace to any beginners! For anyone unaware, their buff makes management a lot easier by negating weather conditions as a factor for negatively impacting peoples mood.
#6
Ah okay cool!


I'm still poking and tweaking :P
#7
Thanks that's amazing!


If you're curious to look I could send you the files? Don't feel like you have to solve any of my problems though! Just if you're curious :)
#8
Juuuuuuuuuuub or any other RTW model maker/editor how would I go about changing saxon levy spears and javelins for swords, I'm finding it really difficult to google what I want because I don't know the language to use to find it. Google comes up with a load of debates as to why swords suck and spears are great and a couple of rome 2 mods.

Basically I'm looking to change the saxon levy model to use swords instead of javelins primary and spears secondary but I don't know where to start.
#9
Right. Start from scratch again then I guess :/
Thanks all :)
#10
General Chatter - The Boozer / Re: May pubmoot?
May 17, 2021, 12:52:13 AM
I likely won't be able to do 31st got a birthday to go to then, other days are fine with me. But don't pay me much mind, it's probably best to do it on the bank holiday.
#11
Maybe, it'd be awesome if you could mate! I was using win+shift+s to screenshot and then paste into the box. They appeared fine while I was typing so thought nothing of it, then when I made the post they were all gone, any ideas?
#12
Making Balearic Slingers available to Spain and Illyrians available to Thrace and Macedon.

In the feral_export_descr_unit.txt file you can see that the units have ownership spain and ownership macedon, thrace respectively. This means they are recruitable by those factions and we know that because they show up in custom games as mercenaries.


Open export_descr_buildings.txt and add in recruit "merc balearic slingers" 0 requires factions { spain, } and recruit "merc illyrian" 0 requires factions { macedon, thrace, } to the missile line of buildings. For me Catapult Range and Siege Workshop was where I wanted them both to be recruited from. Make sure to add them to the higher level missile buildings as you'll want to be able to recruit them from captured 5th level cities.
#13
This is the main resource that is being worked on afaik. Hope this helps anyone here who wants to be porting over their mods.

https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered_-_Modding
#14
Cool, none of my screenshots came through.


How to replace Pikes with Hoplites for Thrace.


This is a different kind of change, building slightly on the themes of last change.


First of all, we need to make the Hoplite a unit available to Thrace.


Find the hoplite in feral_export_descr_unit -


edit the line:

ownership greek_cities, thrace, slaves


Add in an extra line:

ethnicity thrace, Thrace


Then we can remove the pikes from Thracian roster by removing the same lines from greek_pikemen ; Phalanx Pikemen


After that, the Thracians need a building to recruit the hoplites from and to remove the ability to recruit pikemen.


Open up another text file called export_descr_buildings.txt


Use find to locate the barracks line of buildings.


The muster_field doesn't recruit pikes or hoplites so no need to change that.


The militia_barracks makes greek hoplites but no pikemen. Now we could add in thrace to the factions allowed to recruit hoplites here but if you look there's also a unit for thrace called warband falx thracian and I think that one unit unlocked is enough for this low level barracks so I'm going to leave hoplites just to the greeks for now.


The city_barracks continues to make greek hoplites and also this time it makes greek pikemen. Thracians usually would get pikemen here but we intend to stop that so first of all, next to:
recruit "greek pikemen"  0  requires factions { seleucid, macedon, thrace, } delete 'thrace,' making sure to leave the formatting intact with the space after the trailing comma.
Then next to:
recruit "greek hoplite"  0  requires factions { greek_cities, } add in 'thrace, '  this will make hoplites recruitable and pikemen unavailable in the level 3 barracks. However since the level 4 and 5 barracks are unchanged, the hoplites won't be available to recruit from them as of the moment.


Change that - under army_barracks and royal_barracks make the same changes as described above. Whilst Thrace cannot build a level 5 barracks, they can get one through conquering a territory with one.


Now we have the unit and they're recruitable, test to see them in a custom battle.

You should see that they have a peasant unit card and description model with a black background. What you want to do now is copy the unit card from
Total War ROME REMASTERED\Contents\Resources\Data\data\ui\unit_info\greek_cities called greek_hoplite_info.tga and paste it into the thrace folder.
Then go to Total War ROME REMASTERED\Contents\Resources\Data\data\ui\units\greek_cities and copy the file #greek_hoplite.tga and paste that into the thrace folder.

You can if you lie edit those in a photo editor like photopea or photoshop or equivalent. It's easy enough to recolour and then make sure you save it down with a transparent background. It's not necessary though.

That's all there is to it.
#15
To make Pontus Pikes the same as everyone elses:

Go to the data folder of RR (Rome Remastered). Easiest to right click on the steam entry and then properties and then local files and then click browse.


Navigate to Total War ROME REMASTERED\Contents\Resources\Data\data





Scroll down to this section of that folder and and open feral_export_descr_unit.txt.


To find the unit you're looking for, quickest way is to use ctrl + f to open the find dialogue box. Type in pikemen and then hit enter.





Now this is the unit you want to edit. Mine might have slightly different stats because I undid the changes I made already from memory for that screenshot.


With that unit there being the one you want to edit, now we look for the stats we want to use, so use the find dialogue box to locate the greek pikemen.





The main difference we're looking at are the soldier, stat_pri_armour, formation and stat_cost lines. Either cop and paste those lines or write in the new values on top of the existing ones. I personally wouldn't copy and paste the whole sheet as Pontus Pikemen have better resistance to heat and weakness to cold which I feel is a fair enough difference.


That's it. That's the whole thing.