Making buildings placeable! They snap to the tile grid, to make pathfinding around/to them work properly. Sadly, this means no more free rotation of buildings. Walls will be built tile by tile now, rather than with preset lengths of wall, allowing for greater customisation of layout.
Next is the battle of making all the buildings do what they're supposed to based on a few lines in a text file
. Then some basic enemies to make it a game, along with smoothing out the menus somewhat and adding in the load/save screens. Followed by a release. The map settings screen I showed will wait until further down the line to be released, since linking in all the options I want to have would result in me never getting anything released at this rate
. My aim at the moment is to make everything as customisable as possible, hopefully eventually (read once the game is enjoyable) allowing the player to 'design' their own soldiers by equipping them with different loadouts, and being able to save these as unit types that are trainable.