Author Topic: Township - Development Thread  (Read 106672 times)

Jubal

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Re: Township - Development Thread
« Reply #75 on: September 11, 2012, 01:36:52 AM »
I concur that it would be nice to see a shiny new Township version.
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Cuddly Khan

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Re: Township - Development Thread
« Reply #76 on: September 11, 2012, 04:17:40 AM »
I've downloaded it, now just to test it out.
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Re: Township - Development Thread
« Reply #77 on: September 11, 2012, 05:48:39 AM »
It keeps on crashing a few seconds of playing. :(
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Son of the King

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Re: Township - Development Thread
« Reply #78 on: September 11, 2012, 09:45:14 AM »
Yeah this old version will do... It's crazy buggy :P .

Jubal

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Re: Township - Development Thread
« Reply #79 on: September 16, 2012, 03:25:26 PM »
Yes, which is why we're badgering you about a new one.  ;)
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Son of the King

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Re: Township - Development Thread
« Reply #80 on: October 31, 2012, 04:37:55 AM »
Code: [Select]
#include <string>
#include "Game.h"
#include "SotKTasks.h"

using namespace std;

int main( int argc, const char* argv[] )
{  // main function
    vector<string> todo;
    Game township = new Game("RTS/castle defence hybrid", *todo);
   
    // loop through todo vector, implementing each item
    for(int i = 0; i < todo.size(); i++) implement(todo[i]);

    // upload township-pre-alpha-0.3.0
    upload(township);

    // print out success message
    cout << "Township Pre-Alpha 0.3.0 uploaded successfully." << endl;
}

Sadly however, todo.size() is a very big number, so that loop may take a while to finish. Also I'm drowning in coursework.

tl;dr: I'm still working on Township, stuff is getting done again now I'm settled back into uni and am drowning in coursework less severely than the last 3 or 4 weeks.
« Last Edit: October 31, 2012, 04:40:45 AM by Son of the King »

Jubal

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Re: Township - Development Thread
« Reply #81 on: October 31, 2012, 11:20:48 AM »
Yaaaaay  :)
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Son of the King

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Re: Township - Development Thread
« Reply #82 on: November 30, 2012, 02:16:53 AM »
I started this 2 years ago almost... I am bad at motivation.

Jubal

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Re: Township - Development Thread
« Reply #83 on: December 02, 2012, 06:02:22 PM »
Double that number, apply to site as a whole => my reaction.  :P
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Re: Township - Development Thread
« Reply #84 on: December 13, 2012, 01:16:51 AM »
Even thinking about programming in Python makes me sad now that I am fluent in c++ and have seen its great power. Looking at the code for this makes me sadder. This is partly because I started doing my final graphics coursework, and I accidentally a Township.

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Re: Township - Development Thread
« Reply #85 on: December 13, 2012, 05:30:21 PM »
Township II?  :P
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Re: Township - Development Thread
« Reply #86 on: December 13, 2012, 09:43:53 PM »
Spoiler (click to show/hide)

You could say that xD .

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Re: Township - Development Thread
« Reply #87 on: December 13, 2012, 10:46:48 PM »
So is what you're building actually going to be a game, or is it really a graphical engine type thing?

Alsothatlooksfreakingawesome.
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Re: Township - Development Thread
« Reply #88 on: December 13, 2012, 10:53:21 PM »
At the moment its a graphics engine, and for the sake of finishing before the deadline/Christmas for the duration of the coursework it will probably stay a graphics engine. I'll add a game in at some point though, I really can't face python after seeing what c++ can do... The current python version can't handle maps larger than 200x200 tiles, this engine can handle 500x500 with no trouble at all (without any kind of optimisations).

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Re: Township - Development Thread
« Reply #89 on: December 13, 2012, 11:10:03 PM »
I should learn c++ at some stage.

And yeah, I guess in any case for the game to work it needs the engine done so there's not really a time saving in starting to add the game in too early.
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