Township - Development Thread

Started by Son of the King, August 18, 2010, 12:13:16 AM

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Jubal

I concur that it would be nice to see a shiny new Township version.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Cuddly Khan

I've downloaded it, now just to test it out.
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Cuddly Khan

It keeps on crashing a few seconds of playing. :(
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Son of the King

Yeah this old version will do... It's crazy buggy :P .

Jubal

Yes, which is why we're badgering you about a new one.  ;)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

#80
#include <string>
#include "Game.h"
#include "SotKTasks.h"

using namespace std;

int main( int argc, const char* argv[] )
{  // main function
    vector<string> todo;
    Game township = new Game("RTS/castle defence hybrid", *todo);
   
    // loop through todo vector, implementing each item
    for(int i = 0; i < todo.size(); i++) implement(todo[i]);

    // upload township-pre-alpha-0.3.0
    upload(township);

    // print out success message
    cout << "Township Pre-Alpha 0.3.0 uploaded successfully." << endl;
}


Sadly however, todo.size() is a very big number, so that loop may take a while to finish. Also I'm drowning in coursework.

tl;dr: I'm still working on Township, stuff is getting done again now I'm settled back into uni and am drowning in coursework less severely than the last 3 or 4 weeks.

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

I started this 2 years ago almost... I am bad at motivation.

Jubal

Double that number, apply to site as a whole => my reaction.  :P
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

Even thinking about programming in Python makes me sad now that I am fluent in c++ and have seen its great power. Looking at the code for this makes me sadder. This is partly because I started doing my final graphics coursework, and I accidentally a Township.

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King


Jubal

So is what you're building actually going to be a game, or is it really a graphical engine type thing?

Alsothatlooksfreakingawesome.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

At the moment its a graphics engine, and for the sake of finishing before the deadline/Christmas for the duration of the coursework it will probably stay a graphics engine. I'll add a game in at some point though, I really can't face python after seeing what c++ can do... The current python version can't handle maps larger than 200x200 tiles, this engine can handle 500x500 with no trouble at all (without any kind of optimisations).

Jubal

I should learn c++ at some stage.

And yeah, I guess in any case for the game to work it needs the engine done so there's not really a time saving in starting to add the game in too early.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...