Author Topic: Township - Development Thread  (Read 104225 times)

Son of the King

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Re: Township - Development Thread
« Reply #60 on: May 10, 2012, 05:47:22 PM »
This would be far easier if I hadn't been doing all my programming on a virtual machine...

Son of the King

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Re: Township - Development Thread
« Reply #61 on: May 10, 2012, 07:55:30 PM »
So, I managed to access the VM's hard drive, but couldn't access the files :(. Doesn't look good :'( .

Jubal

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Re: Township - Development Thread
« Reply #62 on: May 10, 2012, 10:18:04 PM »
Can you not dump the entire hard-drive onto something safer like an external HD, then try and extract the files later?
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Son of the King

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Re: Township - Development Thread
« Reply #63 on: May 10, 2012, 11:58:48 PM »
I tried, but my external hd is formatted in FAT32, which only supports file sizes up to 4GB an the VM's hard drive file is 8.8GB... Toying with the idea of getting hold of a 16GB pen drive atm.

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Re: Township - Development Thread
« Reply #64 on: May 11, 2012, 12:13:39 AM »
These drive sizes are all small.

Son of the King

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Re: Township - Development Thread
« Reply #65 on: May 11, 2012, 12:19:05 AM »
My drive is 500GB, just the formatting which is stupid. Also pretty much the only thing on the VM is Township and some Uni stuff. Also apparently just copy/pasting a VM breaks it :/ .

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Re: Township - Development Thread
« Reply #66 on: May 11, 2012, 12:54:25 AM »
I've used this program before and found it handy: http://www.acronis.com/
They provide some trial runs of their various tools. Maybe they be useful?

Son of the King

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Re: Township - Development Thread
« Reply #67 on: July 06, 2012, 12:52:27 AM »
I'm such a genius, that in trying to get Township off the HD when it broke, I have potentially ruined what turned out to be a ridiculously simple thing to do D: .

Son of the King

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Re: Township - Development Thread
« Reply #68 on: July 06, 2012, 01:32:28 AM »
Scratch that, fixed the permissions and nothing is lost! TOWNSHIP LIVES!

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Re: Township - Development Thread
« Reply #69 on: July 06, 2012, 12:10:29 PM »
Awesome!

Jubal

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Re: Township - Development Thread
« Reply #70 on: July 06, 2012, 12:31:12 PM »
Huzzah!  ;D
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Re: Township - Development Thread
« Reply #71 on: July 08, 2012, 11:35:01 PM »
Making buildings placeable! They snap to the tile grid, to make pathfinding around/to them work properly. Sadly, this means no more free rotation of buildings. Walls will be built tile by tile now, rather than with preset lengths of wall, allowing for greater customisation of layout.

Spoiler (click to show/hide)

Next is the battle of making all the buildings do what they're supposed to based on a few lines in a text file ;D . Then some basic enemies to make it a game, along with smoothing out the menus somewhat and adding in the load/save screens. Followed by a release. The map settings screen I showed will wait until further down the line to be released, since linking in all the options I want to have would result in me never getting anything released at this rate :P . My aim at the moment is to make everything as customisable as possible, hopefully eventually (read once the game is enjoyable) allowing the player to 'design' their own soldiers by equipping them with different loadouts, and being able to save these as unit types that are trainable.

Jubal

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Re: Township - Development Thread
« Reply #72 on: July 08, 2012, 11:40:44 PM »
Will the buildings still be 90 degree increment rotatable?
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Son of the King

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Re: Township - Development Thread
« Reply #73 on: July 08, 2012, 11:43:15 PM »
Indeed. They look weird all facing the same way.

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Re: Township - Development Thread
« Reply #74 on: September 11, 2012, 12:40:19 AM »
Is this still being worked on? It looks like it'd be really fun.
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