It's a battle:
The players must declare the target player, which type of attack do they use [blunt, cutting, piercing]. If the armour that a player uses overtakes a hit but it isn't strong enough, it is declared destroyed and he has it no more. ie: if I attack a shield with my bare hands, the shield has 2/2 defence, it will have 1/2 next time it will take a blow. If I attack a shield with a sword, the sword has 4 attack and the shield has 2/2. The shield will be destroyed 0/2 and the player who has the shield will take -2 hp = 8/10. The winning party at a battle can take the following actions: Leave the loser alone and he'll get +1 experience point, and the loser can move 2 rectangle away; he must note the target rectangle and the via rectangle. The winner can chose to enslave the defeated player [loser gets -1 hp and he follows the winer for 1 round in which he contributes to the winner's income. then he can rebel against the winner]. If the player has 0/10 in his/her hitpoints he/she is declared dead.
Let the battle begin!