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Messages - BagaturKhan

#1
Mole.
(Animation film scenario)
 
Scene 1.
 
Colonel Eldric von Prokopovich's command room has always been renowned for its luxury. It has always been spacious. In the center is a round table with several chairs crafted by Amphoran masters. Nearby is an elegant sofa, clearly from the planet Nargon. The furniture is also not made of ordinary materials. Those entering here can't help but feel as if they've entered the abode of some king or prince.
Eldric, of course, is not of royal blood, but he is a prominent aristocrat, and his lineage is as ancient as that of many of the Elf-urr captains serving under the Coalition banner.
 
The command room is quite crowded today. Besides the colonel himself, a handsome, long-haired officer with a light stubble, dressed in a blue uniform with epaulettes, present are the psi squad leader, Lando Sarovitch, a half-human, half-farrukh with violet eyes and dark, curly hair, and Lieutenant George Kalinovich, the blond commander of the ship's unmanned systems. Both are wearing pressed blue uniforms and scarlet trousers.
 
Ser-Tekk, a representative of the Draconian reptilian race, sits in the far corner, clad in a gray armored suit. Also in the room are First Officer Teller and Communications Officer Vinkers, in dark green uniforms.
 
Eldric (to everyone present):
"Thank you for coming, gentlemen."
 
Sarovitch:
"Well, you did declare Code Alpha."
 
Lando recalls that Code Alpha isn't just a "muster." That means something very serious has happened. No wonder the colonel is gathering so many officers in his wheelhouse.
 
Eldric (nodding):
- True.
 
George:
- Ready to hear you out, sir.
 
Sarovitch and his companion are standing on the deck, unlike the ship's other officers, who have already taken comfortable seats.
 
Eldric (towards Lando):
- Sit down.
 
The dark-haired officer sits down on the luxurious seat. George follows suit.
 
Eldric (with a heavy gaze):
- So, our situation is unenviable. We've got a mole.
 
George (shuddering):
- What? But...
 
Sarovitch (sharply, towards George):
- Shut up and listen.
 
Eldric (continuing):
- It's a fact. We have a spy. And he's digging hard. Over the past few days, he's leaked literally every bit of information about our fleet, about Commander Miriam's ship, and, of course, about our vessel to the Ollusians. We don't know who it is. But it could be anyone. It just so happens that 90% of the crew on our ship are humans. The very idea that our kind could be working for the arthropods threatening our galaxy is mind-boggling. But it is...
 
Sarovich:
- I understand. Only... Who could do this? Humans...
 
Eldric (shaking his head):
- We don't know. We have humans all over the place, except perhaps Ser-Tekk. Humans collaborating with crabs? It's truly strange. And unnatural. Never before has anything like this been observed in the entire history of our war with the Ollus-Ektrai invasion fleets. As we know, these crabs are merciless to anyone not of their own race.
 
George:
- But sir... Who would need this?
 
Eldric:
- We don't know. The information came from one of the captured Howlers, an Ollusian slave of the St'lankar race. I scanned him. He overheard a conversation with the invasion commanders. The mole is on our ship.
 
Everyone is silent. The air is thick with tension.
 
Eldric (continuing):
- That's true. And if he's here now... I'll tell you right away, it's better to confess.
 
George (barely audible):
- What nonsense.
 
Sarovitch (worried):
- Definitely on our ship? What if Captain Elena has spies too?
 
Eldric (shaking his head):
- The mole is on OUR ship. Specifically, on our ship! That's what I saw. As you know, I'm psionically trained. I've been working in this field for years. When someone's lying, I can tell right away. But this situation is beyond my control. Personally, I've spoken with many crew members... Everyone turned out to be clean. No suspicions.
 
Sarovitch:
- Understood, sir. Then he'll be looking for him.
 
Eldric:
- God willing, luck is on our side. If there's a mole among us... He'll try his best to act like us. To literally live up to our standards. So be careful.
 
Lando notices George's darkening. It's clear from his gaze that the situation is truly serious.
 
--
Scene 2.
 
Sarovitch and George in the ship's mess hall. An hour had passed since their conversation with the colonel. Both officers decided to grab a bite to eat. Due to the tension on board, they ate everything in ten minutes, not even enjoying the food. All that remained on the table were a couple of half-empty glasses of Amphoran buffalo milk.
 
Sarovitch (to George):
- What were you mumbling all the time? Didn't anyone teach you that when the colonel talks, you have to...
 
The other officer stares into space. The recent information has left an indelible mark on him. He doesn't even think about touching the milk.
 
George (without looking at his friend):
- Sorry. You know, bro, this information is really bad. There's a mole on a ship made up entirely of humans. And we don't know who he is.
 
Sarovitch:
- What complicates things is that everyone on this ship has been tested. And more than once.
 
Lando sighs at his last words.
 
George:
- There's no point in double-checking.
 
Sarovitch (nodding):
- That's exactly what I'm saying.
 
George:
- Then we'll look. Keep a close eye.
 
Sarovitch (sarcastically):
- Otherwise, he'll give himself away.
 
He looks at his friend, but his gaze reflects only bitterness and confusion.
 
George:
- Of course...
 
Sarovitch:
- Colonel Eldric is a psionicist. He knows everyone on this ship by name. If he couldn't find out...
 
George (casting an awkward glance at his comrade):
- I just wonder how that's even possible. Is he sure the data from the howler is accurate?
 
Sarovitch (irritated):
- No, damn it, the colonel was just joking... Of course, they're loyal. If he saw it, he saw it. Let's think about it a little.
 
George:
- What's there to think about... Will that help?
 
Sarovitch:
- Yes, let's outline the situation in detail.
 
Lando immediately pulls a dataslate from his bosom and turns it on.
 —-

Scene 3.
 
The holo-projector displays the star system in which Prokopovich's ship and its escort fleet are located. The ships themselves are highlighted by blinking red dots.
 
Lando expands the image, and the entire star sector appears before the two comrades. The blue dots indicate key planets and systems where heavy fighting with the Ollusians recently took place.
 
Sarovitch (gestures at the star map):
- Here, look. We repelled the enemy at Bartemi. At Yasnogorsk too. But three days ago, we almost got hit in the horns near Heliogabalus. There, the Ollusians struck directly at the Pathfinder's engines. They knew where everything was. They also attacked our hangar deck, then the gunnery deck. They destroyed eight fighters. They tried to board us... They also knew where everything was. And then Miriam's ship...
 
George:
- Elena... Of course... Yeah, and she's supposedly dating Eldric... Love and all that...
 
Sarovich (sharply):
- We're not talking about that now. We're talking about the mole. So, her ship was hit by a torpedo. The bridge there isn't in the bow, but in what's called the "summit spire." You know that. It looks like a ship's decoration. SPMs love that kind of thing. The scenery, the beauties... And that's exactly where the torpedo struck. The shields dropped to 90. A little more, and Elena would have been dead. Someone knew everything in detail. And told our enemy.
 
The holo-projector shows Elena's ship in detail, focusing on the captain's bridge.
 
George (shaking his head):
- Nonsense. The ravings of an old Cossatian!
 
Sarovitch:
- Are you implying that the Colonel has lost his mind?
 
George:
- I just don't know who came up with the idea of ��leaking information to the Ollusians.
 
Sarovitch:
- That's not all... What I told you. Remember one thing... Three days ago, the enemy tried to board us. We repelled the Howlers and took one prisoner. They tried to interrogate him for a long time, but after we started having problems, Eldric decided to deal with the bastard. He climbed into his brain... And saw everything. That scary macaque wasn't a rank-and-file. She had at least the rank of lieutenant. He commanded the invasion forces, along with a huge woodlouse. Eldric wouldn't say anything. He's a psi-adept.
 
George (with a heavy look):
- What if the macaque simply misled us?
 
Sarovitch:
- No... The Colonel wouldn't have fallen for it. He can perfectly distinguish lies from truth.
 
George:
- Let's ask the Howler. We'll do it now.
 
Sarovitch:
- Without the Colonel? The Howler can't answer in human language. They can only scream.
 
George:
- But you're a psi-user too.
 
Sarovitch (waves his hand dismissively):
- I can't climb into a brain like the Colonel. I specialize in other things.
 
George:
- Well, have you tried?
 
--
 
continuation will be....
 
#2
Lore information you can find in this section.

https://exilian.co.uk/forum/index.php?topic=7160.0

Also:
SPM - means, Elfurr Additional helpers forces. Also known as Forces of the Joined Worlds.
#3

"The Eldric Chronicles."
 
Recording by Eldric von Prokopovich, commander of the Coalition's psi-units.
The current date is September 25, 2596, Earth calendar.
 
Audiogram 1. Day One. Siege of the Colony.
 
"Their ships arrived suddenly. We still can't figure out why... What was the purpose of besieging Tsavan? It's just a developing colony, small in numbers. There's nothing of value here. Did they really think they'd settle here? Settle here... on this lost planet, deprived of oxygen? But they came... And they came in full force... A fleet of at least 45 ships has been detected. Clearly warships. Identification is still unclear. Who is this... What is this... And why have these unknown aliens even come to our galaxy? What do they want here? As if other problems weren't enough...
The day before, I had a vision... A strange one. Thousands upon thousands of ships are flooding the stars... This isn't just a coincidence. It's an omen. A harbinger of great sorrow."
Pause. "Admiral Vitalius sent word. He says there are too many unknown ships. Not 45 anymore, but 80. I quickly ran them through the Thutmerhar. She analyzed all the incoming data. These are the Ollusians. Ollus-Ektray. portugaling crabs. But how can this be if these creatures were destroyed 10 thousand years before the Coalition.... Although no, not 10 thousand. 10 thousand years before the Coalition they were already considered extinct. They talked about them in Doctor Collins's textbooks. Now the neural network says that these are the Ollusians. The Thutmerhar can't be wrong. It has never been wrong. That's why they use it, both in the army and in the navy. Ollus-Ektray. A race of arthropods that once destroyed half the galaxy. If this is really so... It's scary to imagine what could happen. A new invasion is clearly not "Beyond the mountains...I saw more than just a dream...."
 
Audiogram 2. Day two. Attack.
 
"I analyzed the data received from Vitaly. Well, what can I say... I guessed it. Tsavan is under attack. Thousands of landing craft hit the surface. Some strange monkey-like creatures crawled out along with walking armored vehicles. Armed with something apparently similar to our blasters. The defense forces were unable to hold them back. Neither the SPM, nor the Coalition troops. They chopped them all down into cabbage... These macaques did not stand on ceremony with anyone. You shoot them in the legs, and they still continue to advance, crawl, tear with their teeth, hands, whatever they have. The only thing that worked against them was shooting at the bags. Bags of oxygen, or whatever they breathe. Without air, they immediately fell and suffocated... But the rest continued the attack. Following them were the drones... Walkers. Either robots or tanks, damn it Who knows... Maybe there are pilots inside, but these designs reminded me of our mechs. The unmanned ones, Elf'urr-made. Fire from the walkers directly at the macaques and ours. These macaques are clearly not simple soldiers. For the Ollusians, they are slaves... Well, that's what I think, and Vitaly agrees. Only slaves are discarded... That's if you think like the Ollusians. The ancient sources clearly mentioned what they did to the slaves. Pumped them full of stimulants and threw them into battle. Now it's the same thing. That's why they behave like berserkers. Cut off both their arms, and they'll start kicking you... Damn crabs. Why do they do this... I feel sorry for the macaques already."
 
Audiogram 3. Day three. Tsavan captured.
 
"Tsavan was captured in two days. Unthinkable... Vitaly couldn't do anything. He had to withdraw the flotilla. Ollusian drones smashed fifteen cruisers! Fifteen defense vessels! Simply destroyed. And ours couldn't even respond. The reports are disappointing. Only two Ollusian ships were hit. Fifteen were destroyed in two salvos, and those were ours. A heavy defeat. The evacuation from Tsavan was carried out through a portal. It's lucky there weren't that many guys there. The gate had to be blown up so that the macaques wouldn't dare pursue. Nothing fell into the hands of the enemy. No coordinates, no information, no data... All of that was destroyed before the retreat. But Tsavan... A colony in which trillions of denarii were invested. Tens of trillions... Now it doesn't exist. Even the explosion of the generator didn't stop the avalanche. The Ollusians kept coming and coming. Their drones and countless Hordes of macaques... They never showed up. Cowardly bastards. They did the same back then, in the old days. They never liked to personally go into battle. Only to command. To lead. All for the sake of their inflated egos... wanting to control, destroy, and annihilate. No wonder one sage from Earth said that the ego is the end of everything. Let it develop, and it will never stop."
 
Audiogram 4. Day four. Nahortenk evacuated.
 
"Governor Salieri evacuated Nahortenk. A thriving colony, yet another... But it won't repeat Tsavan's fate. The Coalition won't allow it. The Coalition won't hand over all its colonies to the bastards on a silver platter! No... It will be a surprise. A very nasty and unpleasant one. The city is empty. The Ollusians will undoubtedly send an army there. We'll see what they find there..."
Pause. "Oh yeah... I got the data five minutes ago. The city exploded. As soon as the Ollusians entered, everything went to hell! That's how it should be... At least there wasn't a single living creature there. Well, a couple of our robots... We don't know how many Ollusians died, but I have a feeling they were slaves. It's a shame we couldn't catch a single real Ollusian. These crabs are only used to commanding. War is a dirty business for them. 'Let the slaves howl... And we'll sit and wait'... But at least it's something. At least they did some damage. It's just a shame they sacrificed an entire colony. It was beautiful...
I remember I was there... About five years ago, before the war. It was awesome... And I don't even want to remember it now. Tears come to my eyes..."
 
Audiogram 5. Day Five. Meeting at the Binary System.

"The Marbhan System. Everything revolves around a binary star.... It is here, in this place, that the battle will take place. Vitaly has led an armada of a hundred ships. There will be a great battle. I will also participate, but from a distance. We are in reserve."
Pause.
"A Pyrrhic victory, so to speak. Almost 60 ships were reduced to dust. And those were ours. Cruisers, dreadnoughts, frigates, corvettes... The Ollusian drones simply filled them with lead. But we didn't let them bully us either. Vitaly and Elena Miriam particularly distinguished themselves. They destroyed the flagship destroyer. Round, like a huge shell. After that, the Ollusians wavered. Demoralization - God level. Seeing what had happened to their leaders, these creatures immediately took to their heels. Space was painted bright blue. Flashes. Hyperspace jumps. Well, of course, having lost the flagship, where else can you go... If your commanders are already in hell. At least fifty enemy machines were scrapped. In some places, boarding actions occurred. Three of our ships almost lost control. Captain Elena was saying the macaques had already reached her bridge. They were infesting every deck... And then bam... The bastards' flagship was blown to pieces. And those creatures immediately retreated... The terror in their eyes was beyond words.
Apparently, the Aranian tactics are working against them. They're like insectoids. Take out the queen, and the whole hive will fall apart."
 
Audiogram 6. Day Six. SPM Reinforcements.

"The SPM sent reinforcements. I personally called Vice President Lorraine... I might as well have called those same monkeys... That pompous peacock decided that dealing with the Gambra terrorists was far more serious than the alien offensive. I knew he was an idiot. But to that extent... Apparently, he just doesn't know how hard things are for us here. Of course, he sits in his capital, sipping wine... He's always been like that. He only loved money and fame. I don't know why they even promoted him to power. I wouldn't let people like that anywhere near. I wouldn't trust him with a mop.
We were lucky that the SPM command came to our aid. They brought armored vehicles, walkers, thousands of drones and "scarabs." This entire armada will be used for the next attacks on the Ollusians. Vitaly's coalition fleet has been reinforced with ships from other systems. They will guard our remaining colonies. That's good news. I think I'll have a drink too... Just not wine, but Amphoran tea. You can't drink on the job, after all. They'll fire you, for portugal's sake."
Pause.
"The Arthropods launched an attack on Yasnogorsk Prime. But the defense stations repelled the attack. They destroyed at least twenty ships. I can just imagine the faces of the Ollusian leaders... Although, can those faces really be called faces? No... I guess not.
Yasnogorsk has been retaken. This time, no casualties among our own. Lucky! Very lucky!"
 
Audiogram 7. Day Seven. Intelligence Data.

"We're strengthening the defenses of the border worlds. Lorraine has declared martial law and mobilization in several sectors. Force all the boys into the army? Well... Maybe that will be useful. The Ollusians won't wait, after all. The more fighters we have, the better the chance we have of driving this nasty thing back to another galaxy... Or wherever they came from... Black holes?"
Pause.
"The intelligence data is disappointing. Over thirty thousand ships are currently heading towards Bartemi. It's one of the most important star systems. The Defendarius training center. The naval academy is also there. Amazing... So Yasnogorsk Prime was a diversion... These creatures don't spare their own. They simply destroyed a dozen ships for a reconnaissance mission. Okay... Well... And we have an answer. Thirty thousand ships? Well, no... We definitely don't have that kind of armada. Not even close."
Pause.
"Another thirty thousand ships are heading towards Yasnogorsk Prime. Yes, absolutely... What happened before was reconnaissance. Simply... Purely to gather data and that's it. But if their reconnaissance has battered us badly... Yeah, there's no way to put it politely. We'll fight. And then we'll see how it goes. In any case, we have no other option."
Pause.
"Another twenty thousand ships. In the Lacrima area. They're clearly planning to attack us... Yeah... Great news. And all in one day. Well... It's been worse... No, it's never been worse.
 
Okay, I have nothing more to say. This is Prokopovich... This was Eldric Prokopovich, Colonel of the Coalition's psionic forces. I don't know why I'm writing this down, though... Well, just so we can remember it for posterity. If there are any left after all this crap."
 
Audiogram 8. Day Eight. Offensive.

"Another ten thousand ships are approaching Bartemi. Among them is some gigantic thing. According to Elena, a flagship super-ship. At least the size of... one of Bartemi's moons. What a thing. A ship the size of a moon. So... Are we going to fight? Where else would we go?... Vitaly is already leading the armada into battle. We'll see how this all ends.
 
I'm in reserve. I'll come to the rescue on special orders. If, of course, there's someone to give it to... I'm definitely not going to retreat.... For me to... Run? No... 'Not on my watch,' as Captain Owen used to say. 'Not on my watch.'
Pause.
"The battle has been going on for a couple of hours now. I've never seen such an armada in my life. We're trying to keep them away from Bartemi... All of space is on fire. Thousands of ships were reduced to dust, both ours and the enemy's. The monkeys captured fifteen of our ships, and our own guns were turned against us... Bastards... I sense my ship will have to join the battle too. Awaiting the Admiral's order."
Pause.
"The Admiral is dead. Vitaly was blown up. Those bastards... They incinerated his flagship. Just one drone... Destroyed the bridge. And then a dozen more hit the engines. That's it... The Admiral is gone... Eternal memory to him."
Pause.
"We're fighting against superior enemy forces. It's tough. Shields are already at their limit... A direct hit on the gun deck... Dead... Thirty-two. Hundreds of wounded... Medics have been dispatched.... Three more ships are directly ahead.... And that damn shell the size of the moon.... It's already close.... I...."
Pause.
"I...."
Pause.
"- Let's get out of here! On my command! Can you hear me...?"- Sir! A hundred drones are flying towards us! They'll tear us to pieces!
- Let's get out! Launch quickly! Jump!
- Yes, sir... Acknowledged... Your..."
 
Audiogram 9. Day Nine. Oppenheimer's Legacy.

"Thank God... He survived. Lucky, really lucky. I just didn't have time to record... We were almost torn to pieces... Only Elena had a plan: nuclear weapons. She took command of the flotilla. Vitaly and all the officers were killed... And she's gone. The order came from Lorraine – do not use WMD. Bastard... How could we not use them, with such a horde coming...
Nuclear warheads are to be used only as a last resort... That's the law. Agreed. But we were in that very last resort! Either we strike, or Bartemi is lost and three billion dead. So the answer is already clear.
The strike hit the crab flagship. The explosion was so loud it almost burned my eyes out... Luckily, we jumped straight to Bartemi's orbit before the strike. But even from there, everything was bright... Monstrously bright... We blew that bastard up. The flagship was pulverized.
The Oppenheimer Protocol worked. But we used up all our damn ammunition. Then came the good news. Retreat. The Ollusians are starting to chatter. You can't imagine how happy we all were... Tens of thousands of ships just started diving... Disappearing into space. Because without commanders, they're complete crap.
I think I'll have a drink today... And probably not just one. The story doesn't end here. It's just beginning...
Well then.... Eldric Prokopovich here. Over and out...
Oh yeah, I forgot.... Lorraine's a bastard. Now that's for sure....over and out...".
#4
All pictures has been fixed.
Sorry for past. It was problem with image uploader, which I used to post pics.

About my universe - I had fully reworked it.
So all old plots are no-canon now.
#5
Yeah, you`re right, my friend. To go forward is only an option.
Ashot always wanted from me to go forward in the literary process. To make more books, more stories.
And i am now thinking, he didnt want to see how people around him are sad, even because of this tragedy. He was very positive man in all aspects. He always smiled, despite of his not easy life.

Today i`m organising the memory evening with my friends. Everyone will say about dear Ashot. Everyone who knew him, will be in this meeting. And i will say about his positive character and about his smile.
#6
Yeah. Thanks for kind words, friend.
I understand your loss and you understand mine. Ashot was my mentor all these years. And i will not forget him. I will never forget all his help, our dialogues in cafe, our common work with books.
He was my real literature mentor. Its really heavy loss for me and for all literature world, i must say.

We completed our mission with Ashot. But i really want to see him again. I want again to sit in cafe, to drink tea with him, to discuss something, to speak about literature, about politics, about life... And i can`t do it.
#7
To the memory of Ashot Vartanyan.

I'd like to express my deepest gratitude to my invaluable friend, Ashot Vartanyan.
He's been helping me sinceuniversity. He was my literary mentor. True, not my first, but my second. After all, when I was studying at the Gorky Literary Institute, I was under the mentorship of Ruslan Kireev.

Ashot helped me with literally everything. He was one of those people who helped without any self-interest, simply because, as he once said, he saw something in me.
Ashot helped me defend my thesis with distinction, and then often invited me to Old Arbat for lunch, just to talk about life, or to have tea. He never supported anything that was going on around him. And he remained steadfast.
And that's why I'm proud to have been his friend.

We wrote two books together throughout our lives. One of them was dedicated to my dear grandfather.

It so happened that Ashot had been getting sick frequently lately. He gave so much to others and helped so many people that he completely forgot about himself.
He completely forgot about his own heart. Many people told him to pay attention. But he continued to live as if nothing had happened. To live and help people.
In the last two years, he called an ambulance very often because his health was getting worse.
And just recently, I learned that he had passed away.
It was a real blow for me. It was sudden. Because I didn't even have time to properly meet him again and give him the book "Genesis of Lacrima," as I had planned.

Honestly, I'm completely dejected now. Because I don't understand what's next. How did this happen... After all, just recently, his being alive was taken for granted. And now everything. Everything is in the past. Our get-togethers in cafes, our conversations, our collaboration on the first two books are in the past. How did this happen? Why?
One thing comforts me. We managed to do a lot together, and he truly guided me all these years. He led me forward along my creative path.
But our paths diverged....

Oh, if only we could truly know that that (other) world exists. And Ashot really is alive, somewhere out there... far, far away. It's just a shame I can't say "thank you" to him again for everything he did. I can't shake his hand anymore...

Rest in peace, friend.
#8
Lapi`Nars and they allies


Species - Humanoids, Mammals
Government - Constitutional Monarchy

The Lapi'nar Empire is located in the Lapi'nar sector of the galaxy, within the Hishutash Star System. They border the Elf-Urr Empire and the Kinos Dominion. The Lapi'nar themselves are lemur-like humanoids, but they have no aversion to other cultures. Thus, in their Empire, it is common to find humans or Elf-Urr, or even Kinos, among the leadership.
The Lapi'nar are incredibly lazy creatures. They prefer to utilize the science, technology, and knowledge of neighboring races. What they have in abundance is jewelry and gold. They readily pay commanders for fleet training, politicians, sages, and business instructors. There are no generals or admirals among the Lapi'nar. They prefer to recruit them from the Coalition. The Lapinar Empire's soldiers are rife with robots and replicants. Many of them were purchased from the Filgorn Corporation.
The Empire itself has long been a member of the Galactic Coalition. But the community prefers to ridicule the Lapinars rather than respect them. Most races consider these "fat lovers of food and feasts" incapable of anything but "endless carousing." And this is true. After all, the Lapinars are accustomed only to paying, "eating," and exploiting.
The empire is ruled by a great king, but formally, this is done by his advisers from the nearby Elf-urr holdings.

Gaznur


Species - Mammalian, humanoid
Government - Constitutional monarchy

The Ghaznur are a beautiful race, related to the Amphorans and Sfentirians. Their age is difficult to determine due to their lack of aging (in old age, they look like 40-year-olds). They inhabit the planets Ghaznur-Alpha, Gurgenj, Zalminti, Sarabu, and the Salibulu star system. They are descended from human ancestors, like the Artandir. Most interestingly, there is a hypothesis that Ghaznur-Alpha may be the ancestral home of the human race (and not Artandir Prime, as the Coalition Scientific Community believes).
In ancient times, Ghaznur created a large interstellar state known as the Blameless Nargon Empire. Around the 20th millennium BC, The state fell under the attacks of the Unsullied Empire, another proto-state ruled by races related to humans. After the fall of the Unsullied Empire, Ghaznur was reborn several times. In the 12th millennium BCE, it attempted to conquer the galaxy with the Eternity Fleet, but was stopped thanks to Nicomedia and the intervention of Elf-Urr.
Over time, planets previously subservient to the Ghaznur passed to various interstellar powers. Eventually, Ghaznur-Alpha and Gurgenj became part of Artandir, although they retained their governments, led by the Amirs and the Hyakim Council.
It is known that the Ghaznur somehow acquired technology from the Sovi'lar race and used it for their own purposes during their independence. During the Coalition era, representatives of this race began working directly with the xenotechnology of extinct civilizations. The language of the Gaznur people is unique - moreover, it has some similarities with the terrestrial Turkut language.

Tuata da Lenghir


Species - mammals, humanoid
Government - constitutional monarchy
Inhabitants of the Lenghir Sector

The Lenghirans are another race related to humans. Like the Adalins, they have no brunettes. Their representatives are mostly tall and strong creatures with red and blond hair. It is known that they have never discriminated based on gender. Both men and women have interacted equally for centuries. In some Lenghir communities, matriarchy and polyandry existed. The language of this race is very similar to Celtic (specifically, Old Irish).
At one time, the Artandir Empire attempted to subjugate Lenghir by force, but was repeatedly rebuffed. Eventually, the races agreed to respect each other and cease all military conflicts, and later formed an alliance with Artandir. With the emergence of the Coalition, Tynwald of Lenghir and the Great Ri (king) decided to enter into a Union State Pact with Artandir. Thus, Lenghir de facto became part of Artandir and an integral part of the Galactic Coalition.
Lenghir possesses unique technologies, likely derived from the extinct Griffin race (griffin-like bird-like creatures who likely ruled those regions, as well as the Griffin system, around 30,000 BCE).
The religion of this civilization is very similar to ancient Celtic. There are special Temple Worlds where members of the race hold outdoor prayer services among giant stone circles.

---

The Multiple Races and Cultures of the Milky Way and Neighboring Galaxies


There are many other races and cultures that I'd prefer to mention briefly. For example, the N-Sai Solidarity. The N-Sai are short, gray-skinned humanoids who formed an Alliance of several kingdoms. Their government could be described as a Collective Monarchy. The N-Sai were frequently expelled from the Coalition and then returned to its fold. They had alliances with Unn-Chorr and the Kossatti Empire. There are also other states, such as the Illysian Union (the Il-Lis race, amphibians with squid heads), the Ga-Tt Collective (intelligent bellemnites and mollusks who live underwater but have developed space travel technology), the Gul-Khan Empire (controlled by a race of pale-skinned humanoids with sharp incisors, known in the Coalition as ghouls), the La-Faye Coven (created by tiny creatures resembling Welsh mythical pixies), the Hekatonian Dominion, the Sozi Hegemony, and many others.
Also there are mysterious carnivores as Kidarites, menacing Azarmerdohts (star eaters) and other creatures.

In my setting, there are at least a hundred intelligent civilizations with space travel technology. There are also many hundreds more savage races living within their homeworlds.


#9
Kinos


Species - mammals.
A race of intelligent, dog-headed creatures inhabiting the Kinos Dominion.
Government - democratic republic

The Kinos, or dog-headed creatures, are a race of intelligent mammals resembling terrestrial foxes, but walking upright. Their homeland is known to be another galaxy, most likely Andromeda. They arrived in the Milky Way only around the 20th millennium BC and settled in the Dominion region. There, they built their mighty empire. Many Kinos technologies are based on the science of the extinct Sovi'Lar race.
The Kinos Dominion has long been a member of the Coalition. The state is governed by a Supreme Ruler, elected by direct vote, and the Most Excellent Council of Tarabosts, which serves as a parliament.
The Kinos language and some cultural elements are somewhat similar to the Thracian of the Old Earth era. And dog-headed creatures were often mentioned in earthling mythology, which suggests the possibility of representatives of this species visiting the planet.

Void Conclave


A virtually unknown civilization threatening the Milky Way and all life in the universe.
Government: Unknown (likely an absolute monarchy)

One of the most terrifying threats in the universe. Mentioned only in myths and legends, each depicted differently. Basic information is classified by the governments of virtually all races represented in the Galactic Coalition.
It is known that the Void invaded the Milky Way approximately 15,000 BC and nearly wiped out entire civilizations. It is also believed that mysterious aliens attacked the galaxy as early as the 9th millennium BC.
The Void are mentioned not only in the chronicles of living races but also in the legends of extinct cultures.

Atzavitsotl species


Species - reptiles.
Government - variable

A race of intelligent reptiles from the ancient planet Atzavitsotl. Their culture is very similar to the Aztecs on Earth. It is believed that the ancient Native American civilizations of Mesoamerica may have borrowed their culture from the Unn-Chorr or Khaza-Ars, who landed on Earth.
The Unn-Chorr race is a tall, thin, long-necked humanoid race with gray or lilac skin. They are distinguished from the Khaza-Ars by their two pairs of arms and sedentary lifestyle. It is known that in ancient times, Atzavitsotl created an empire in the galactic east of the Milky Way, and even launched expansionist campaigns in M33. However, the empire was shattered by the threat of some "primordial evil" (likely the coming of the Void).

The Khaza-Ar were the ones who fled Atzavitsotl on city-ships. They later became a nomadic race and lost their ties with the Unn-Chorr. Their four-armed brethren survived and reassembled their empire like a mosaic, but not a trace remained of Atzavitsotl's former glory.
The Unn-Chorr settled on the planet Acheron Prime. For a time, they were part of the Coalition, but after the Acheron Schism, they broke away and waged a war that lasted three years. It ended with the siege of Acheron by the Coalition fleet and the burning of half the planet.
The Khaza-Ar, however, were more fortunate. Their clans began to cooperate with the Coalition, albeit on their own terms. Individual Khaza-Ar renegades attempted attacks and pirate raids, but they were generally restrained by their own kind. The Unn-Chorr Empire's form of government can be described as a theocratic dictatorship led by High Priests. The Khaza-Ar, on the other hand, have an elective monarchy with elements of democracy. Moreover, they have a special Rule of Duel, which results in the election of the Khazir'Kha-Gan (Great King).

Both of these races enjoy wearing heavy combat suits that conceal their faces and figures. Their level of technology is approximately 2,000 years superior to that of humans.

Adalines


Inhabitants of the planet Adaline Prime and the Adaline system.
A human race, part of Artandir and the Coalition.

The Adaline race has existed for at least 12,000 years. Their ancient empire, known as Adaline Civitas, once threatened the existence of the Artandir Empire and other intelligent civilizations in the Milky Way. After the Adaline dictatorship was destroyed, the planet and star system became part of Artandir. Since then, the Adaline have been an integral part of Artandir, and since the 23rd century, of the Galactic Coalition.
Today's Adaline have long forgotten their past and have become accustomed to living in harmony with the rest of the universe. The representatives of this species themselves are very unusual in appearance. They bear a complete resemblance to humans and are considered a human race. However, they do not have brunettes or even redheads. Their primary hair color is golden, for both men and women.
Adalins are renowned for their free spirit, love of jewelry, and poetry. Many of them are members of the Poetry Guild.
#10
Harkides (Kharkids)


Species: Amphibians, amphibians. Inhabitants of the Kharkid star sector.
Government: Absolute monarchy.

The Kharkids are a race of intelligent amphibians from the planet Kharkid-5. Despite centuries of negotiations, they have failed to join the Coalition, although they actively cooperate with the Kossatti Empire and the Draconian Empire. Within the Coalition, they are often referred to as "ichthyanders."
Their lifestyle is very similar to that of the Kossatti. They live in underwater cities and on "complex" atolls. They are known to collaborate with the intelligent jellyfish-like Aa'Gg race, which inhabits their homeworld of Kharkid-5.
They have long exchanged technology with the Kossatti. A Kharkid fleet in space can often be confused with a Kossatti fleet. Both races flood their vessels to ensure comfortable living conditions. The Kharkids are wary of many races, including the Elf-urr. They have even attacked lost colonist ships.
The Kharkid civilization is led by the Great Oen (analogous to a king). A State Council assists in governance. The influence of the Water Priests is very strong, making the Kharkids culturally almost similar to the Kossatti.

Insectoid races


Aggressive insectoid creatures from various regions of the Milky Way, including the M33 galaxy.
Government forms vary.

Insectoids have long been aggressive toward other races. The most serious threat to the galactic community is considered to be the Ara'Nii, ruled by the Council of Queens and the mysterious Hive Queen. Insectoid invasions have often caused irreparable damage to colonial companies. It is because of this threat that colonists are sometimes protected by military vessels or ships of private security agencies. The Ara'Nii have varied appearances and resemble all known insects, including cockroaches. They utilize biotechnology. Each of their ships is a gigantic living creature or a product of organic matter. Their acidic weapons melt any armor. There are several species of insectoids, besides the Ara'Nia—the Berengars (giant hermaphroditic, caterpillar-like creatures) and the Birrissans (intelligent wasps from the planet Biriss-Due).
The only insectoids more or less loyal to the Coalition are the Xenovians, intelligent ant-like creatures known as robot builders. The Xenovian Consortium and its holdings have collaborated with the Coalition for several hundred years. The Consortium is governed by a Hive Council composed of representatives of the aristocracy.
Most races in the galaxy have long held a disdainful and hostile attitude toward any kind of insectoid.

Arthropod Races


Races of arthropods or crustaceans inhabiting various parts of the galaxy.
Government forms vary.

Arthropod races are also widespread throughout the universe. One example is the Ho'Nari. This state closely neighbors the N-Sai Solidarity and has long been a member of the Coalition. Due to the aggressive behavior of the despotic Ho'Nari Leaders and the Sardurii Council, the race was often expelled from the Coalition, only to return again later.
There is another civilization of arthropods, intelligent crustaceans, called the Ollusii or Ollus-Ektrai. Most interestingly, the planet Ollus-Ektrai is currently colonized by humans, and only ruins remain of the crustaceans' former glory. But the history of this race is far more interesting than these ancient ruins. In ancient times, the Ollussians attempted to conquer half the galaxy, but were defeated by the Elf-Urr Empire and driven beyond the Milky Way. They also made numerous attempts to regain power, but were always defeated. Most interestingly, around the 11th millennium BCE, the Ollussians were considered extinct. However, at the end of the 26th century, they reappeared. Their fleets were spotted within the M33 galaxy.
In the Ollus-Ektrai realm, power had long been vested in the Ollus-Rey Ruling Council, consisting of several hermaphrodites nearly 40 meters tall. The hive mind of these rulers influenced the rest of the race, as well as enslaved species. The threat posed by the Ollussians was so powerful that the Elf-Urr once attempted to exterminate the species and wipe it from the face of the universe. According to these crustaceans, all other living beings inhabiting the universe are unworthy of life and are subject to extermination. Certain races fell under the influence of the Ollus-Rey and became slaves.

#11
Aranguto (Hominids)


Species - Primate, mammalian
Inhabitants of the worlds of Nineveh and the Arangut Sector, as well as numerous greenhouse worlds.
Government - Varying (no consensus)

The Aranguto race, according to many sources, was created by the Sovi'Lar supercivilization, which experimented with genetics. The Aranguto first appeared on greenhouse worlds. Outwardly, they resemble upright walking apes. Their intelligence is extremely low, and they are willing to obey anyone stronger than themselves.
Aranguto come in many different varieties and inhabit several dozen worlds. Some rise to serve in the Coalition army and even become residents of ecumenopolises. But such individuals are rare. Most Aranguto live in tribes or so-called "kingdoms," ruled by despotic and powerful leaders. Their technological level hasn't even reached the Middle Ages in millennia, remaining within the boundaries of early human antiquity, lacking philosophies or any democratic traits.
The Aranguto have numerous states of their own. The Coalition prefers to cooperate with them, and many of their leaders defect to its side. Unfortunately, the Coalition's enemies are also engaged in this, luring the Aranguto to their side.

Draconians and Kossatti


Species - Reptilians, Creepers
Inhabitants of the Kossatti Empire and the Draconian State.
Government - constitutional monarchy (Draco) and military dictatorship (Kossatti).

One of the famous and ancient civilizations of the Milky Way. They are divided into several superspecies: the Sarkontos Draconians and the Kossatti ("water dragons"). A race of upright reptilians with over 30 varieties (in addition to the superspecies). Also known as the Fire-Faced.
According to legend, they trace their origins to the Great Ancestor, the Father of Dragons, Sarkontos the Fiery. They worship Fire as the Supreme Energy (Kossatti - Water). They possess a significant level of technology, falling short only of the Elf-Urr. The Draconians of Sarkontos are renowned for their temperament, friendliness, and cooperation with various races, while the Kossatti, on the contrary, consider themselves privileged and shun representatives of other cultures. For tens of thousands of years, the Draconians and Kossatti have failed to unite into a single state. This is due to their differences, particularly the religious cult of Water, which is present in the Kossatti Empire.
Kossatti and the Draconians have long been full members of the Coalition. The Draconian Empire is headed by a Dragon Overlord (analogous to a king). Elements of democracy are also present, such as the Progenitor Council, divided into two chambers, which makes the most important decisions.
Kossatti, on the other hand, places a strong emphasis on militarism, as does Strai'i. This empire is led by the Council of Elders, consisting of the highest representatives of the aristocracy. The Cossatti were expelled from the Coalition numerous times for their contempt for other species and aggression, but each time they were reinstated at the behest of the Draconians.
It is also known that the Cossatti were among those who staunchly opposed the Earth Alliance's admission to the Coalition.

Barandoht (Jinn)


Species - Inorganic creatures
Inhabitants of black holes, and in particular the Lacrima star sector.
They do not have a unified government (living in tribal groups (clans))

The most mysterious of the races in the universe. In many myths and legends, they are known as efreets or djinns. They are considered demons in the folklore of many civilizations, including among human ancestors.
Legends speak of the existence of their tribal groups led by mukkaharibs (kings or caliphs) in the Black Hole region. The Barandokht are not organic creatures. However, they readily attack lost colonist ships and even individual colonies.
They can assume any form, possess machines and computers, and even living beings. They are capable of raising dead physical bodies and controlling them. Apparently, they feed on thermal and organic energy (according to other sources, souls).
The Barandokht primarily inhabit the Black Holes, particularly the unstable Lacrima sector in the far reaches of the Milky Way.
It is also known that detailed information about the Barandokht's origins and specific details about their spheres are completely classified by the Coalition government.
The Djinn have both female and male specimens. However, how they reproduce is unclear.

Gods (Seraphs, Planet Creators)


Superbeings who created the universe and filled it with life.
Government type – unknown.

In the mythologies and beliefs of many races in the Galaxy, various Gods, both Elder and Lesser, have existed since ancient times. In some cases, preference is given to a Single Creator who created the universe sixty-nine or even googol years before the Common Era.
There is no precise definition of who the Gods actually are. According to Elf'urr, the universe was not created by the Big Bang, but by the will of the Creators of Worlds. Legends say that the Planet Builders initially directly participated in the lives of the Firstborn, but over time stepped back, granting their children free will. Some races claimed the existence of a mysterious World of the Gods, Timelessness, or Godheim in the universe.

#12
Kraskovites


Species - Primate, Mammalian
Inhabitants of the Kraskovo Star Sector and the former Duklja

A human race related to the Tramonto and Artandirs. They inhabit the Kraskovo star sectors and the regions of the former Duklja. They are descendants of the Dreskov and Duklja Empires, which existed tens of thousands of years before the Common Era. In the current era, the Kraskovites do not claim galactic dominance and are one of the common humanoid races of the Milky Way. Their culture and customs are largely similar to those of the Tramonto.
The planet Kraskovo has its own governing body - the Ruling Coven (subdivided into the Noble Coven and the Common Coven). The government reports to the Coalition of the Galaxy and maintains good relations with Artandir and the worlds of Tramonto. The language of this race resembles Old Italic and partly Old Slavic. The only drawback is that the Kraskovites have a negative attitude toward Earthlings and refuse to marry them due to their "mutations." For this reason, Earthlings prefer not to accept the Kraskovites into their territories.

Harkish-Kussar


Species - Primate, mammalian
Inhabitants of the Harkish-Kussar star sector, form of government - absolute monarchy

Kussars are not directly related to humans. This race descended from the Hekatonians, also known as the "Hundred-Handed Ones." In fact, these creatures have only two hands, and no more. This is due to their ability to tinker and multitask.
Lifespan - 30-40 years.
Kussars resemble humans in appearance and are also primates, but they do not share any strong similarities. Their internal systems differ, for example, in the arrangement of organs, two hearts, the absence of a gallbladder, the number of vertebrae, the structure of the brain, and so on. They also have gender, like humans, but here too there is a difference in the characteristics of the reproductive system. Pregnancy in females lasts no more than three months.
In the old days, the Harkish-Kussar Empire attempted to assert itself throughout the galaxy, but was suppressed by the Elf-Urr and their allies. Since then, the Kussar have harbored a grudge against their neighbors. The Kussar kings (Hattusili-Tabarn) still remember the Battle of Khaadesh, in which the Elf-urr inflicted severe losses on them.
This race does not belong to any alliances and remains confined to its own territories. Kussar officially considers the Coalition an enemy, although military action is infrequent. The Coalition Security Council rightly considers Kussars aggressive and warlike creatures for their penchant for piracy, their enslavement of women (Kussar families have up to 20-30 wives), and their penchant for hosting galactic underworld cells within their territories. Kussar is also known to be a secret ally of the Gambra cults in their fight against the Coalition and has a favorable attitude toward Nicomedian fanatics.
The state lacks sufficient technology and therefore prefers to employ mercenaries from other races.

Tarbalusts


Species - Primate, mammalian
Inhabitants of the planet Tarbo-Ultima, government - military-fascist dictatorship

Another race descended from humans or related to them. Tarbalusts resemble Homo sapiens, differing only in that they live primarily underground, are extremely ugly in appearance, and react poorly to light. Hence their nickname "gremlins." Despite comparisons with terrifying mythical dwarf monsters, Tarbalusts reach at least two meters in height and have a lifespan of 70-80 years.
In ancient times, this race attempted to conquer the Artandir Empire, using their representatives on various worlds. According to Tarbalust beliefs, they were created "to rule the galaxy for centuries." Artandir discovered the plot in time and destroyed their government on Tarbo-Ultima.
However, the descendants of the Tarbalusts are still active today. It is believed that their secret government, known as the Augurs, may have survived the ancient war. These creatures primarily work in mines or refineries. They have their own communities, controlled by the Coalition. But the Coalition itself still doesn't know how great the threat posed by the Augurs is or where exactly their shadowy leaders are hiding.
It is known that Tarbalusts cannot be in the light without protective goggles. However, in the dark, they can see as well as cheetahs.

Strai`ii (St`Rajii)


Species - Primate, mammalian
Inhabitants of the Strai Star Sector, government - military dictatorship

The Strai'ii are a gray-skinned humanoid race, likely related to humans, although they do not consider themselves to be. Over the long years of their existence on Elamite Prime, they mutated, becoming terrifying gray creatures, more reminiscent of mythical undead. They prefer to hide their faces behind helmets. Their skin has become much rougher and harder, almost reptilian. The Strai'ii have a lifespan similar to that of humans.
Their empire is isolated from the Coalition, as is Kussar. They once attempted to negotiate with other races in the galaxy, but thanks to the will of the Elf-Urr, they were never accepted into the galactic community. This is due to the Strai'ii's overly aggressive policy towards the so-called "lesser races." The Strai'ii Empire brazenly invaded the domain of another humanoid race, the Khukhnur-Zin, and destroyed their state by burning their planets from orbit. The Khukhnur became slaves to the Strai'ii.
Currently, the Empire is led by two people: Haltamtu (the king) and General-Bursage (the head of the army). Militarism is the fundamental doctrine of the Strai'ii state. Every citizen over the age of 11 is required to serve in the military.
The Strai'ii are known to be on friendly terms with Nicomedian fanatics and Gambrian radicals. Some bandits flee to the Empire to avoid prosecution.

#13
Neferirikars (Dwarves)


Species - mammals, primates
The main inhabitants of the Neferirikar star system. Their form of government is an absolute monarchy.

The Neferirikar are a dwarven-like race that has long collaborated with the leaders of the Elven-Urr Empire. They appear short, approximately 1.2 to 1.55 cm tall. They are stocky, long-bearded, and extremely resilient. Their physical strength is the envy of any human. These "dwarves" are known to have drilled their own planet to its core as early as 100,000 BC.
The lifespan of this race is up to 200 years.
In ancient times, Neferirikar waged war with the Elven-Urr Empire. In ancient tales, that period is referred to as the War of the Elves and the Dwarves. It is known that the Neferirikar king, Sirion Forkbeard, even managed to storm Menechfer. But at the last moment, the Elf-urr king agreed to a peace treaty with the "dwarven overlord." Over time, the Neferirikar became friends with the Elf-urr and forgot their old enmity.
Now these dwarven creatures are staunch allies of the Elf-urr Empire and full members of the Coalition. They are also known as skilled miners, mineral extractors, and machine builders. They are renowned for their heavy walking tanks, capable of crushing any stronghold. (The Elf-urr readily borrowed their siege engine technology.)
Neferikar merchants often form joint ventures with humans and representatives of other galaxy races. However, they are criticized for their greed and boundless love of precious stones.

Farruhs (Metamorphs)


Species: Farrukhoids, Metamorphs
The main inhabitants of the Farrukh dwarf galaxy. Their form of government is an absolute monarchy.

Farrukh is one of the oldest civilizations in the universe, at the level of Elf-Urr. They are neither mammals nor reptiles. They are classified as a separate species – Farrukhoids. Their true appearance is more human-like, but they are capable of changing their bodies at will (except for gender; they have both male and female forms). They also always have a glow in their eyes. This race is composed entirely of psi-gifted beings.
The Farrukh Empire lies far beyond the Milky Way in the region of the Farrukh dwarf galaxy. The portal there is located in the Kurosagi star system. The Empire is home not only to members of this race but also to their allies, such as the cat-like koskari, the quadrupedal tigris, and the olfises, who more closely resemble upright elephants.
The Farrukh are led by an Emperor or Empress (Farrukh'Van). The Council of Vans and High Dignitaries serves as a supporting body, carrying out the monarch's every command. Despite strict absolutism, no uprisings or discontent arise within the Empire. The Empire does not aspire to galactic dominance. The Farrukh actively participate in the galactic community and are part of the Coalition.

Gambrians (Bhor`aan)


Species - Primate, mammalian
The main inhabitants of the planets Nargon, Zarragen, Gozman, Daur, and Tikulti-Ninurta.

The Gambrians are a human race, but they also contain DNA from the ancient, extinct Bhor-Aan race. In ancient times, approximately 70,000 BCE, the humanoid Bhor race controlled a vast portion of the Milky Way. They called their empire the Almighty Dawn or the Prime Power. They conquered Earth. For 3,000 years, this planet served as the capital of their tyrannical empire. But soon, many races united against the Bhor and destroyed their empire. The Bhor-Aan race itself was partially exterminated. Others dispersed throughout the galaxy and even assimilated with the locals, especially humans. In the 25th millennium BCE, they attempted to rebuild their empire, but were again defeated.
Since then, the Gambrians have lived in the Azistan (Nargon) sector and on many worlds, such as Zarrageen and Tikulti-Ninurta. For a long time, they lacked their own state and were subject to various powers. After joining the Coalition, they quickly adapted to the new order. But many of them never forgot their "former power." Thus, the Gambrians are full of various terrorists and fanatics eager to regain control of the galaxy. Moreover, followers of Bhor have often emerged among major businessmen and magnates with trillions of dollars in wealth. The Gambrians have their own secret government, called the Council of Salminti (Council of Experts), and the leader of all the clans (pravlinti-dil-salminti). The Coalition has been trying unsuccessfully for years to eliminate the threat posed by the Council.
"Witchcraft" plays a special role in the old Gambran religion. They regard psionic abilities as a gift from God.

Nicomedians (Nikha)


Species - Mammalian, humanoid
The main inhabitants of the Nicomedia star system, known as Nikkha.
Government - elective monarchy.

Nicomedians, or Nikkha, are a humanoid race, but not related to humans. Their inhabitants can have multicolored skin, for example, blue, purple, yellow, green, and orange. Their pupil colors correspond.
They are faster and stronger than humans, have a heart in the middle of their body, a stomach on the left side, and yellowish blood. They are divided into two sexes.

Nicomedians are one of the oldest races in the Milky Way, its original inhabitants. It is known that in ancient times, during the heyday of their empire, colonial ships even reached Earth. They are believed to have brought the Romans the belief in the Two-Faced Creator God, or Janus. (Janus was initially the primary god of the Romans, but later became "lost" among others.)
In ancient times, Nicomedia was a cruel, tyrannical power, seeking control over the entire galaxy. But thanks to the efforts of several races, Nikha collapsed. Its government was forced to abandon its army and navy. Since then, the Nicomedians have been forbidden from maintaining their own naval squadron, and the Nikha Commonwealth has been protected from various threats by allies, including the Elf-Urr and the Draconians.
Today, the Nicomedians are a peaceful race. The Commonwealth (as the Nicomedian state is called) is a full-fledged part of the Coalition. But as in the case of Gambra, fanatics and admirers of the "great past" often bring unrest. The Nicomedian state is governed by a Vithin`Exotrorch (king), elected by the Council of Nikhi (the Aristocratic Lodge).

Nicomedians are spread throughout the galaxy. Several species are distinguished: the Natives (the sons and daughters of Nikhi, multicolored), the Felk-Tranii (pink-skinned), and the Sinn (blue-skinned). Despite restrictions, some Nicomedians serve in the Artandir fleet of the Coalition, and thus are permitted to possess weapons and their own warships. However, this requires Artandir citizenship and permission from the Coalition Agency.
#14
Etterians (Etteriotoi)


Species: Primate, mammal.
Primary inhabitants of the Etteria star system. Government: absolute monarchy.

The Etterians are descendants of ancient human colonizers. Their state, known as the Kingdom of Etteria, has long been part of the Coalition. The ruling Haraldsson dynasty has long been considered loyal allies of the Elf'urr Empire.
Humans often compare Etterian culture to ancient Norse culture. Runic magic, belief in the World of Eternal Battle after death (Valhalla), and many names similar to Nordic ones—all this clearly suggests a possible kinship between this race and the Scandinavians of Earth. How exactly they came to Etteria is unclear. According to some sources, this was a pre-Earth colonization; according to others, it was a possible resettlement of some Vikings to the planet through the Portal Cataclysm, which occurred around 600 AD (according to Earth reckoning) (when up to 2,000 ships disappeared in some seas of planet Earth).
Etteria is ruled by the Great Konung. He is assisted by the Council of Rune Priests and the Jarltagg (Council of Great Jarls).
Despite its "medieval" nature, Etteria possesses a respectable level of technology and utilizes knowledge from the Elf-urrs, whom they call Alvas.

Filgornians


Species: Primate, mammalian.
Primary inhabitants of the Filgornum star system. Government: corporate dictatorship.

The Filgornum Primaris star system is a true paradise for cyberpunk enthusiasts.
The local inhabitants are descendants of humans, but thanks to technocracy and a love of cyber-engineering, they have long since transformed themselves into something resembling cyborgs. Filgornum is famous for its replicants and "surrogate products." The largest corporation, Filgorn Industries, controls the entire star system and its government. Therefore, these worlds are considered to be under the rule of a corporate dictatorship.
These companies actively sell their products to other worlds, particularly to various syndicates. The Coalition also uses the services of Filgornum Primaris. Many Filgornum robots, replicants, and unmanned constructs help Coalition forces contain numerous threats. At the same time, the Filgornum government plays a double game, often providing products to the criminal underworld, particularly Gambrian terrorist organizations, for a certain fee.
In the old days, the system was part of Artandir until its separation during the Smaragdian Fall. At that time, Filgornum declared independence. This union is not part of the Coalition, although there are corporate leaders who would like to join.
The primary language of the Filgornum is Artandir.

Halfalim (Khalfalim, Half-elf)


Species - primates, mammals, hybrids.
Products of intercourse between Elf-Urr and Humans

The Halfalim race is the result of frequent intermarriage between Elf-Urr and humans. This led to the creation of a new, distinct species, which received its name. The Halfalim are virtually unaccepted in human societies across the galaxy, considered mutants and "alien hybrids."
However, members of this race are very beautiful in appearance and bear many similarities to the Elf-Urr themselves. They live 50 to 100 years longer than their pure-blooded human relatives.
The Halfalim do not have a unified state. They are entirely subjects of the Elf-Urr Endless Empire. There is also the so-called Union of Joined Worlds, subordinate to the Elf-Urr. All the governments of these worlds enjoy a certain level of autonomy, but they cannot be considered independent. Each planet has its own viceroy, a representative of the Elf-Urr civilization.
Among the Halfalim, there are virtually no individuals who seek separation from the Empire. Many of this race serve in the Coalition's military and naval forces. However, due to their origins, the Halfalim are often assigned to regiments of these "hybrids."
The Halfalim speak Elf-Urr, but they actively study Artandir and Terran.

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#15
Amphorans


Species: Primate, mammalian.
The main inhabitants of the planet Amphora Primaris and many regions of the Nargon-Gozmanite sector.

Amphorans are a related race to humans, virtually indistinguishable from Homo sapiens. They are distantly related to the Gambrians. Perhaps the only difference between Amphorans and humans is their more robust build and the absence of individuals prone to obesity. Their women are renowned for their beauty, similar to that of the Elf'urr females.
Amphorans are the heirs of the ancient Amphora Empire, which controlled at least 30 star systems. They have their own language, more similar to Earth Sanskrit. This race, like the Artandir, is suitable for intermarriage with Earthlings.
Amphoran technology was long ago transferred to the Coalition. It is approximately one thousand years more advanced than Earth's. Amphora has many commanders serving in the Coalition's army and navy. The "blue blood" rule also prevails among them, meaning inequality between nobles and commoners.
Amphora has its own government, which reports to the Coalition Council.
The head of state is the Viceroy, a Coalition appointee. The government is headed by the Council of Elders (Consil-dil-sala-minti), who are elected from the ancient families of Amphora.

Incarnites


Species - primates, mammals.
Primary inhabitants of the Incarn-Dulgarn sector.

Incarnites are another race related to humans, inhabiting the Incarn-Dulgarn star sector, formerly part of the Artandir Empire. The Artandirs once conquered the Incarn Empire, subjugating its population. The Incarnites were assimilated, but retained some customs and traditions. A love of ancient tattoos persists among this race, with tattoos being applied from childhood.
Incarnites are among the most renowned shipbuilders in the galaxy. During the time of the Artandir Empire, they were renowned for crafting heavy vessels for it. Several shipbuilding concerns exist, headed by Incarnites.
Incarn-Dulgarn has no government of its own. They are governed by a protégé of the Coalition and Artandir. The major planets of Incarn and Dulgarn each have their own Procuratorial Assemblies, whose representatives are elected directly. They have long since ceased to have their own language, speaking Artandir.

Sfentirans


Species: Primate, mammalian.
Primary inhabitants of the Sfentir star system.

Sfentirians are a race related to the Gambrians and Amphorans. They share the same characteristics as the Amphorans. Women are renowned for their beauty, men are not prone to obesity, and their lifespan is 10 years longer than that of humans.
Sfentir was assimilated by the Artandir Empire in ancient times. Their state, known as Ricardil, was destroyed. Despite assimilation, the Sfentirians retained knowledge of their past, but remember it with respect and do not seek separation from the Coalition.
Sfentir has its own government, controlled by Artandir and the Coalition. Their main planet is ruled by a Governor.
The government, known as the Sfentir Council, is elected by direct elections from representatives of the local inhabitants.
Sfentirians love singing and dancing. There's even a special Sfentirian dance, considered their spiritual legacy since the reign of Ricardil.
The primary language of this race is Sfentirian, akin to Amphoranic.

Publa-di-Tramonto


Species - primates, mammals.
Primary inhabitants of the Cavinto, Beljamonte, Tramontina systems, and certain regions of the Far Worlds.
Government - variable

The Tramonto race is related to the Artandir and Amphorans. The women of this race are renowned for their rare facial beauty. They are often compared to Urrk elves.
The life expectancy of Tramonto is 10-20 years longer than that of humans.
The Tramonto have long been part of the Coalition, but their worlds maintain their own governments. For example, on Beljamonte, the head of state is the Doge. On Tramontina, there is a royal authority headed by a Council of Nobles, while on Cavinto, there is a kind of Signoria, similar to the Italian states of the Middle Ages on Earth. Most Tramonto states are aristocratic republics.
The primary language of this race is close to Artandir and Earth Latin. Tramontan culture embraces smiling and joy, even when there's no reason to. This race is often called the "cheerfulst and most talkative" in the galaxy. Sadness, however, is not considered acceptable, and an unprovoked lack of joy can be perceived as an insult.
Even when dying, Tramontans rejoice. Their culture doesn't have a gloomy afterlife. Passing from the mortal world is perceived as a transition to "better dimensions, where Absolute Light reigns."