The HILL RPG

Started by Dimos, December 06, 2011, 01:40:52 AM

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Cuddly Khan

I move to C10 and hunt.
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Dimos

Khan, you can't do both farming and hunting in one round. So: Are you Hunting at C10 or farming NightAngelia?

Ladyhawk, you will tell me where you will take the experience point after you will win the battle against Death Nade.

Death Nade, you are under attack. Declare your own attack, if you want to do stay alive.

Dimos, post your actions for this round.
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

#527
I'll go to C5. I hunt at C5.

Status: 9/10 Hp, +2 defence, +1 attack, 2 axes. Chainmail, Leather armor, shield 1/2, 38 Gold.
1 castle at Dimohill, 1 house at Dimopolis and docks at Dimopolis. 1 Ship at A9.
I declare ownership of the farmlands of Jimbobland, Khanville, Austrabia and Guildmasteria.

I will soon write an epic poem for Lord Dripping D, the most honourable HILL player!

Verse of the round: ''The tides of war hath come! Away shall we stay, and victory will be given to us from our high Lord!''
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Cuddly Khan

Well I'm obviously not farming now. I said I'm hunting.
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Dimos

Yeah, but remember, you must do 1 thing each round. Is that clear enough?

So, if you say you farm, better not change it afterwards and the same with the hunting...
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

Round 40 Ended.

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Death Nade was attacked by Ladyhawk. He suffered 1/10 damage, and his chainmail was completely destroyed. He has 9/10 hp now. He can go 2 rectangles away next round. He has 10 coins. Ladyhawk can have either +1 attack or + defence now or she can choose to enslave Death Nade. She has 22 coins. She didn't do any hunting / farming this round. The Khan has 4 coins now. He's at C10. Dimos, the richest HILL player has 40 Gold. He's at C5. A war was declared between Dimohillia and Gavilan, but neither side had confronted the enemy so far. Ladyhawk attacked Death Nade, while Dimos looted the house she had build at Guildmasteria... Seams like the game is in its final phase. Let's see what will happen now...

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Round 41 April year 4, Begins.

This round will end this Wednesday at 12 GMT.
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Ladyhawk

+1 defence please.

I move back to my Castle in Ladyhawkville.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination


A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.

Dimos

#532
I will move to Guildmasteria and farm it. I also build a castle to signify my glorious presence in the region.

Status: 9/10 Hp, +2 defence, +1 attack, 2 axes. Chainmail, Leather armor, shield 1/2, 25 Gold.
1 castle at Dimohill, 1 castle at Guildmasteria, 1 house at Dimopolis and docks at Dimopolis. 1 Ship at A9.
I declare ownership of the farmlands of Jimbobland, Khanville and Austrabia.

I own the books:
Nomoi Autokratorikoi

His Majesty, Dimos, King and Emperor of Dimohillia, Duke of Dimopolis and Conqueror of Jimbobalnd, declares that:

1: The King has the power to negotiate, execute and aproove treaties. If the King accepts it, his vassals can also do that job as special consulants of Dimohillia abroad.

2: Each traitor is punished with the penalty of death. Traitors are the most dangerous to the public order so they must be removed! b) If national security reasons impose it, the King and his advisors can transform the penalty to 2-8 turns of enslavement and removal of arms and peerage titles.

3: If the King dies, but his vassals win over a battle, the heir of his gains access to his belongings instantly. Denial from a vassal to give to the heir his heritage from the King is considered mutiny and it's punished likewise as in the article 2. If a player that is enemy of the Kingdom of Dimohillia dies and the loot the Dimohillians get is by ''last will'' to be inherited to a third person, outside of the Kingdom of Dimohillia: a) If the third player an ally Dimohillia, but not a vassal of it, he pays a tax of 1/3 or 1/2 of the money to the Kingdom of Dimohillia as a toll. b) If he's neutral towards Dimohilia he pays 1/2 or 2/3 of the money to the Kingdom of Dimohillia as a toll. c) Enemies are not allowed to inherit from Dimohilia loot. d) Weapons are forbiden to be exported from Dimohillia or be sold to others, unless all of the vassals and the King himself accept such an act. In case that weapons are exported they cost less than new ones.   

4: All religions are free, because the Empire of Dimohillia is a Secular State in which religious tolerance is total. Crimes against religion will be punished according to severity with removal of arms for 4 turns to enslavement for 2 turns. People who wish to serve Dimohillia as Priests, Bishops or Acolytes of ''the Creator'' or ''Corranos the Hunter'' , or any other religion will be paid 1 coin per round. Each man who preaces a new, unknown religion must submit 2-3 basic teachings of his faith. A 2-member comitee will decide if the new religious figure can be considered peaceful and be paid from the state coffers.

5: Taxes can be imposed in ordinary circumstances every 5 turns, and they can't be more than the 50% of the gains of each of the labourers of the Kingdom. Taxes will be different for poor and rich. Rich pay more, poor pay less. In case of War, Rebelion or any other unholy Catastroph, the King can impose extra taxes on the subjects, even in 100% of their income. Denial of payment of a tax is considered mutiny and it's punished as the article 2 suggests.

6: Thiefs, Bandits or Rebels can be killed by the army; or enslaved. They are to be enslaved, only after the aprooval of all the King's advisors/vassals.

 The tale of the Island
Introduction: It's a great secret, that Dimos, the Imperial Majesty of Dimohillia, Prince of San Vadero and Duke of Dimopolis descends from an island.
1. This island was called Dimohill and it was inhabited by all the nobles of the HILL lands.
2. Five Generations before it was ruled by Dimoric, King of the HILLIANS. Gavilanius and Vaderus were his vassals.
3. Gavilanus left the island in search for gold, for the life in the island was rough. One generation later Vaderus went in the Woods and he became a Saint of the religion of the Creator.
4. Vaderus descendants became pagan, and disgraced his name.
5. The age of great Ice came in the island. Thus Johannus, grandfather of King Dimos came on foot to the mainland. He founded the sacred city of Dimopolis, where he flourished again.
6. LEGEND has it that one day, a descendant of Dimoric will return to claim his ancestral lands.
7. LET THAT BE SOON.
8. I did it, for my ancestor's shake!

I will soon write something about Dripping D, I Dimos, Lord of the Arts!
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Cuddly Khan

I move to Ladyhawkville.

Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Dimos

#534
Round 41 Ended.

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During this round the borderline between Dimohillia and Gavilan is getting crowded... Dimos is at Guildmasteria. He has 27 gold. He built a castle over Guildmasteria. Ladyhawk and The Khan, the royal couple of Gavilan are in Ladyhawkville. They neither farmed the region. The Khan has 4 coins. Ladyhawk has 22 gold. Death Nade is still innactive at C9. He has 10 coins... Let see what the players have in mind next!

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Round 42 April year 4, Begins.

This round will end this Friday at 12 GMT.
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

I shall Continue farming Guldmasteria.

Status: 9/10 Hp, +2 defence, +1 attack, 2 axes. Chainmail, Leather armor, shield 1/2, 27 Gold.
1 castle at Dimohill, 1 castle at Guildmasteria, 1 house at Dimopolis and docks at Dimopolis. 1 Ship at A9.
I declare ownership of the farmlands of Jimbobland, Khanville and Austrabia.

I own the books:

Nomoi Autokratorikoi

His Majesty, Dimos, King and Emperor of Dimohillia, Duke of Dimopolis and Conqueror of Jimbobalnd, declares that:

1: The King has the power to negotiate, execute and aproove treaties. If the King accepts it, his vassals can also do that job as special consulants of Dimohillia abroad.

2: Each traitor is punished with the penalty of death. Traitors are the most dangerous to the public order so they must be removed! b) If national security reasons impose it, the King and his advisors can transform the penalty to 2-8 turns of enslavement and removal of arms and peerage titles.

3: If the King dies, but his vassals win over a battle, the heir of his gains access to his belongings instantly. Denial from a vassal to give to the heir his heritage from the King is considered mutiny and it's punished likewise as in the article 2. If a player that is enemy of the Kingdom of Dimohillia dies and the loot the Dimohillians get is by ''last will'' to be inherited to a third person, outside of the Kingdom of Dimohillia: a) If the third player an ally Dimohillia, but not a vassal of it, he pays a tax of 1/3 or 1/2 of the money to the Kingdom of Dimohillia as a toll. b) If he's neutral towards Dimohilia he pays 1/2 or 2/3 of the money to the Kingdom of Dimohillia as a toll. c) Enemies are not allowed to inherit from Dimohilia loot. d) Weapons are forbiden to be exported from Dimohillia or be sold to others, unless all of the vassals and the King himself accept such an act. In case that weapons are exported they cost less than new ones.   

4: All religions are free, because the Empire of Dimohillia is a Secular State in which religious tolerance is total. Crimes against religion will be punished according to severity with removal of arms for 4 turns to enslavement for 2 turns. People who wish to serve Dimohillia as Priests, Bishops or Acolytes of ''the Creator'' or ''Corranos the Hunter'' , or any other religion will be paid 1 coin per round. Each man who preaces a new, unknown religion must submit 2-3 basic teachings of his faith. A 2-member comitee will decide if the new religious figure can be considered peaceful and be paid from the state coffers.

5: Taxes can be imposed in ordinary circumstances every 5 turns, and they can't be more than the 50% of the gains of each of the labourers of the Kingdom. Taxes will be different for poor and rich. Rich pay more, poor pay less. In case of War, Rebelion or any other unholy Catastroph, the King can impose extra taxes on the subjects, even in 100% of their income. Denial of payment of a tax is considered mutiny and it's punished as the article 2 suggests.

6: Thiefs, Bandits or Rebels can be killed by the army; or enslaved. They are to be enslaved, only after the aprooval of all the King's advisors/vassals.
   


The tale of the Island

Introduction: It's a great secret, that Dimos, the Imperial Majesty of Dimohillia, Prince of San Vadero and Duke of Dimopolis descends from an island.
1. This island was called Dimohill and it was inhabited by all the nobles of the HILL lands.
2. Five Generations before it was ruled by Dimoric, King of the HILLIANS. Gavilanius and Vaderus were his vassals.
3. Gavilanus left the island in search for gold, for the life in the island was rough. One generation later Vaderus went in the Woods and he became a Saint of the religion of the Creator.
4. Vaderus descendants became pagan, and disgraced his name.
5. The age of great Ice came in the island. Thus Johannus, grandfather of King Dimos came on foot to the mainland. He founded the sacred city of Dimopolis, where he flourished again.
6. LEGEND has it that one day, a descendant of Dimoric will return to claim his ancestral lands.
7. LET THAT BE SOON.
8. I did it, for my ancestor's shake!
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Ladyhawk

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination


A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.

Dimos

Round 42 Ended.

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Ladyhawk farmed Ladyhawkville and she has 24 coins. The Khan still has 4 coins, he remained innactive. Dimos is the richest HILL player, he has 29 gold coins. Death Nade is still inactive and he has 10 coins. He's at C9 with 9/10 hp. Dimos also has 9/10 Hp and +1 attack, +2 defense. Ladyhawk has 10/10 hp and +1 defense. The Khan has 4/10 hp. No treaties are signed, no war action was initiated during the last round. Seams like the future will show the outcome of the game...

REMEMBER! Always post your status each round!

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Round 43 May year 4, Begins.

This round will end this Monday at 12 GMT.
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Cuddly Khan

I remained inactive because I can't farm there. :P
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Ladyhawk

Out of Character: Hey guys, Im going to be away for about 5 days. Dimos is it okay if we extend the day so I dont miss much?
And can we hold off on any drastic action till I get back? We are going camping.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination


A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.