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Topics - Jubal

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211
I've liked just about all the talks we've had at Coding Medieval Worlds events, but this is definitely one of the ones I come back to thinking on most, it's a bit outside my area but such cool stuff. As ever, thoughts & comments welcome below.


212
This panel was a bit scratched together last minute when I pulled CMW together for the first time last year, and, even more annoyingly, I failed to hit the record button in time so we lost mine and the intro of Vicky's pieces. I think Vicky and Rob had some really interesting thoughts to share though, so here's the video, do comment any thoughts below.


213
Finally getting all these up. This one features some really nice talks from our own Tusky, BeerDrinkingBurke, and Psyanotek - this thread being to discuss any chatter and thoughts arising from the panel.


214






What is Coding Medieval Worlds?
Coding Medieval Worlds is a series of workshops organised by Exilian in collaboration with the University of Vienna. The idea is to create more collaborations and improve communication between game developers and historians, so the workshop has a mix of people from both sets of disciplines with a lot of emphasis on discussion sessions. You can find the CMW website on Exilian here, which has programmes and fliers for previous events. We've run it in 2021 and 2022 so far.

How can I find out more?
You can check out the website (link above) and follow Exilian's RSS and social media feeds to get details of upcoming events. Please post here or PM Jubal (me) if you want access to the Coding Medieval Worlds Discord server. It's nominally for attendees of current and past workshops mainly so no absolute guarantees that requests from non-attendees will be accepted.



Media

Coding Medieval Worlds 3:  Landscapes and Backgrounds

Soundscapes PanelYoutube VideoForum Thread
A Fireside Chat with Tanya X. ShortYoutube VideoForum Thread
Representing Medieval Space PanelYoutube VideoForum Thread
What Lies Beneath: How Pentiment Writes (and Rewrites) HistoryYoutube VideoForum Thread

Coding Medieval Worlds 2: Networks and Connections

The Quest for a Medieval World in Modern Video GamesYoutube VideoForum Thread
Connections across the Medieval World PanelYoutube VideoForum Thread
FORVM: Boardgaming research on the Roman economyYoutube VideoForum Thread
Connecting Pasts and People PanelYoutube VideoForum Thread

Coding Medieval Worlds

Game Devs PanelYouTube VideoForum Thread
Historians PanelYouTube VideoForum Thread
Tony Masinton on Level-of-Detail in Medieval WorldsYouTube VideoForum Thread

215
I'm speaking at this one so here's a shameless plug for it! You can register for free, I don't think there's any requiredment to be an academic or anything if you want to just tootle in and watch, and it looks like there's a really good range of talks going on :)

Registration is at:
https://forms.office.com/r/d0kMdPqxea


216


A friend of mine asked me to share this because she's organising, not sure if I'm going to get round to writing an abstract to submit but thought I'd let folks here know in case anyone's interested :)

217
Announcements! The Town Crier! / Exilian is Fourteen!
« on: March 18, 2022, 01:20:24 PM »

It's March 18 again and that means it's Exilian Day! We were founded on March 18, 2008, and we've existed for the promotion of creative geekery ever since. In that time, as a unique democratic online community, we've made mods, run competitions, promoted computer games, written poems & stories, run conventions and workshops, published articles, and more besides. And, as ever, there's more to come: we have a lot of upcoming possibilities in the pipeline for the next year and we hope you'll be along for the ride.

Do use this thread to share some of the things that brought you to Exilian and some of the things you most value about this community - we always take account of what people tell us on the volunteer team that keeps Exilian running, and we're keen to make use not just of our long history as a site & community but also of any reflections and ideas new to the table.

Most importantly though, this is a time to say thank you - to you, dear reader. Whether you're a long-standing member, an occasional forum lurker, someone who comes to the virtual meetups, or someone who's stumbling across us for the first time, it's the interest and creativity of all the people who make up Exilian that makes this community special. Thanks for being here - and we're looking forward to seeing where we all go next. Into our fifteenth year we go!

218
So, I've been diving into this world lately with a playthrough of Baldur's Gate 1 EE, which is interesting. Some initial thoughts:

  • Timescaling is amazingly janky: most of the game is completed best rather slowly, with lots of resupply trips and a need to head back. Most quests are not time limited so this is fine, except that a lot of the companion quests are very time limited
  • Getting side characters resurrected, and dying myself, happen a lot: it definitely feels like a game where to have a "smooth" run you need to know what's ahead to an extent that you can't know intuitively, because the range of protections available are so situation-specific (I can for example protect my party from fire, or have good shutdowns on enemy wizards, or protect from evil, or protect from petrification, or have lots of poison removals available, but I can't protect from all possible options at once).
  • I wish I could set it to have a quicksave when I rest. Worst moments have been forgetting to save and then needing to roll way back, or having to push through the end of an area and leave with basically no loot because I'm carrying two dead characters' worth of gear and can't come back later.
  • It's really cool seeing the influence on later games. Pillars of Eternity I guess is the most obvious of games I've played or seen recently, but also Minsc and Boo being referenced via Mass Effect's space hamster was quite a fun realisation.
  • Partly because it's so influential, bits of it feel almost generic, which is a pity but also inevitable.
  • In terms of RP it's a bit limited but nice enough: I guess most stuff has "good options" vs "bad options" with some mercenary/greedy options in there, but some of the other things about how I imagine my character don't come through so well. My Gorion's Ward (main character, that is) is a dwarf cleric called Carduelis, who's I think of as more a 'cleric of the people' type rather than someone especially dedicated to any particular deity, though it's hard to bring that out.
  • I'm running with Khalid (Tank), Jaheira (Combat damage), Neera (Mage), Imoen (Range damage/trap finder), and Branwen (Secondary Tank/Healer). Generally enjoying this as a comp.

Generally I'm enjoying it, anyway - there seems to be a lot of sidequesting around the main plot and I suspect my builds aren't ideal, but it's fun to worth through :)

What're other people's experiences with these D&D RPGs?

219
The World of Kavis / The Religion of the Heirophancy
« on: March 13, 2022, 01:57:38 AM »
The Heirophancy is a shadow of its former self, having contracted to its core territory: but it is nonetheless, even in its shrunken form, its religion is important to vast numbers of souls living at the heart of the world.


The Syarami

The Heirophantic religion is dualist: they believe that the Syarami, the tribe from who the Heirophants come, were given the privilege and duty of keeping balance between the two fundamental deities or forces (in this sense they share some inspirations with Pal and Tul religion, giving the sapient peoples of the world a central place in cosmic order).

Suyr is the force of growth and chance, forwardness and movement. Order comes from Suyr through the changing of the seasons, the bringing of new life, the teaching of children and the expansion of the Syaramislei, the earthly domain of balance.  Chaos comes from Suyr through the horrors of war, rage, and anger.

Beyi is the force of stopping and slowness, permanence and solidity. Order comes from Beyi through peace and calm thoughts, the maintenance of the rule of the heirophants, the protection of things past and the deliberation that slows new action. Chaos comes from Suyr through the corruption of plague and the slow decay of neglect.


Common Folk

Commoners do not take direct part in the dualist rites of the Syarami, whose cults are strictly initiatory. Some of the general principles, such as the belief that the Syarami hold the balance between Suyr and Beyi, will be well known and widely believed in, but these ideas are not key to the faith practices of commoners, which tend to involve the worship of local spirits.

The Heirophants tend to restrict worship of other gods among the common folk, but not the worship of spirits (both these words being slightly awkward translations for the relevant concepts: notably, whilst dawn-folk are in a sense "spirits", they are absolutely not permitted to be worshipped). Common folk thus have shrines to small, usually localised, protector spirits, often two or three that are specific to each village and embody or inhabit certain places, so "Phenem of the Vineyards of Talnid", or "Micur of the Oldest Olive", or "Kurki the Waterfall". There are a sort of order of priests, the Sertants, who are commoners whose role it is to travel between villages and care for these shrines to small gods: a Sertant (who may be of any gender) may travel around five or at most ten villages as a matter of course, sometimes leading ceremonies but often just performing upkeep on the shrines.


Cults and Heresies

There are myriad local cultic, heterodox and heretical beliefs across the Heirophancy, not counting those who follow other faiths entirely (followers of other gods and pantheons are tolerated as merchants, or even in their own villages in some areas, but attempting to convert people away from belief in Suyr and Beyi and fundamental forces and the Syarami as their balancers is quite strictly forbidden). Cults and heresies come in a number of forms: one of the commonest being questioning the Syarami as the sole group chosen to balance the cosmos. Some also suggest prophet or deity figures who will bring a final balance to the cosmic forces, or that one or the other cosmic force is actually good or evil. Some examples are given below.

The Pansuyrite heresy is a not wholly uncommon one: the positions that Suyr is a good deity and Beyi an evil one, and that if all the corruption was rooted out from the Syarami they would be able to bring a final victory to Suyr. This is a mostly elite heresy, a position held by members of the Syarami who are more theologically radical or wish to justify particular courses of action of programmes of renovatio.

The Tarudanists believe in the coming of Tarudan, a figure known as the Whisper of Light and Darkness, the Blade of Time, or the Keening Maiden. Tarudan is a feminine warrior deity or demigod who it is claimed will slay both Suyr and Beyi, ending their struggle ushering in a new order under her chosen viziers and consorts upon earth. A mother deity known as Tirud was popular in parts of what is now the southern Heirophancy many centuries earlier, and it is likely that Tarudan is linked to her if only by name. Rituals dedicated to Tarudan are participated in by some Syarami and commoners alike, though they are strictly illegal.

The Petorcites are named for the now-razed settlement of Petorca, where their cult briefly took over the small city's government before it was flattened. They believed that their local heirophant, a charismatic Syaramite called Mestot who gave up command of a Takinary regiment to rule a sleepy hill town, had been especially chosen as the child of both Suyr and Beyi. Mestot was killed when Petorca was burned and salted by a Heirophantic army, but this did not entirely stop the underground cult, and Mestot, also known as the Burned God or the Salted Man, is worshipped in secret as a bringer of peace and unity. Mestot is also associated with bird imagery, especially hoopoes and phoenixes.


220
General Gaming - The Arcade / Itch game bundle for Ukraine
« on: March 08, 2022, 01:56:28 PM »
A heads up that this is a thing, it is absurd numbers of games both tabletop and computer, and provides money to alleviate the humanitarian crisis which is really important right now, so can recommend if you have the coin available:

https://itch.io/b/1316/bundle-for-ukraine

Things that caught my eye so far since buying include:
  • Sweaters by Hedgehog, a story-prompt game whose description reads: "You’re just a little hedgehog person trying to sell your little sweaters in your little village shop. This game is about recording a log of your most interesting customers."
  • The Pamphlet of Pantheons by friend of Exilian and monster expert James Holloway
  • The Majesty of Colors, which I'd heard of but never played, a game about being a big undersea monster trying to understand the surface world and balloons.
  • An issue of the Stellar Beacon zine which looks like it has some fun essays and tales.
  • Tales from Windy Meadow, by our very own Aure
  • The World is Ending and We Are Very Large Dogs, a tabletop RPG about making people happy during an inevitable apocalypse.

So safe to say it's pretty diverse :)

221
Announcements! The Town Crier! / Winter Sunset Competition: The Showcase!
« on: February 27, 2022, 04:23:50 PM »
WINTER SUNSET: COMPETITION SHOWCASE
 

Dreamy Pixel, CC BY 4.0 <https://creativecommons.org/licenses/by/4.0>, via Wikimedia Commons

Our Winter Sunset competition is complete, and we're delighted to be able to share a much longer showcase than last year's with you, with some fantastic pieces in it! Thanks again hugely to Victoria Corva and Jenny Mathiasson, our judges, and to Tusky Games, Jubal, and Bigosaur for providing prizes.

And speaking of prizes, we have a TIE for first place, and thanks to the generosity of our prize-givers Tusky and Bigosaur we can give the grand prize to both of...

Medievalfantasyqueen with her piece 'Every Winter's Tale Needs Its Teller', and Spritelady with her piece 'The Khionaskadi'!

With a combined score of 36/40 from the judges apiece both scored very highly on all categories. Each of the two winners now gets the grand prize including copies of Tourney and Son of a Witch and a custom-written song of their choice - and, of course, our warm congratulations. We hugely value all the pieces we get in for our competitions, of course, whether they win or not, and as such here's the showcase of all contributions, with writing, art, photography, and hopefully inspiration for your own future projects. Do leave a comment and let us know what you think!



Entry Showcase

WINNER: The Khionaskadi - Spritelady

Quote
On cold winter evenings, when breath froze in the air and the wind bit with frozen teeth, the people would tell stories of the Khionaskadi. She was known by many names, sometimes ‘the icy mistress’ or ‘she of frozen breath’, sometimes merely ‘the Winter Queen’. It was said that evidence of her passage through the night could be seen in the dawn light, in the trail of ice that clung to the fields. Many of the stories described her home, for she was not of this plane, but instead dwelled in an icy realm with plains of snow that stretched as far as the eye could see. The tales of how she came into being varied, often changing with each telling. Some said she had been a maiden, who had become lost in the woods one winter’s night, and had lain in the snow until it seeped into her being, freezing her heart and turning her touch to ice. Others said she was the daughter of the north wind, tasked with bringing forth snow and ice to be flurried by the north wind’s gales on winter nights. There were even a few who told a tale of a mortal man, who desired a maiden as pure as fresh snow for a wife. They said he crafted her from the first snow of winter, and gave her life with a kiss.

As with all mortal folklore, there were grains of truth in many of the tales. She was indeed a being of cold and ice, and she lived in a realm as cold as she was. But none of the tales truly told of all she was. She called herself ‘she’, for this was how mortals described her, though in truth she had no gender. But it was no more inaccurate a word to use than any other. Over the years, she had come to think of herself as ‘she’. She supposed that was the effect of mortals’ long-standing belief.

When she had first encountered the mortal races, she had been surprised by their fragile nature. She had supposed that beings who were susceptible to not only the ravages of time but also to so many physical ailments would have a powerful stature. Beset as they were by the many failings of mortal flesh, they would need power to survive beyond their first winter. And yet, these mortals were delicate, clinging to life much like mayflies in a desperate struggle to survive.

When she had first crossed from her home into the material plane, it was on the cusp of a winter evening. The sun clung to the horizon, as though reluctant to leave and take its warmth away with it, and splashed the sky with vibrant colours that made her think of holly and cranberries. It was the sun’s lingering presence that had allowed her passage, the potent magics created by the moment of sunset as day changed into night and warm departed, leaving the cold that was so familiar to her.

The cold air was so similar to her home, and yet altogether foreign. The smells the air carried were different, scents of smoke and stone, cut wood and meat floated around her. As she pressed forward, curious about the beings that had called her into existence, she became aware that around her, the forest’s foliage was becoming coated in a layer of frost. The wisps of her long dress were catching on the forest’s undergrowth and painting them icy white. She was a creature made of the cold, and the touch of winter emanated from her being.

As she drifted towards the small village just barely visible through the trees, she began to hear sounds that were as unusual to her as the scents on the air were. Sounds of laughter, the cries of young mortals, everything melded into a constant bubble of noise that seemed to blanket the village. After the crisp silence of her home, she couldn’t help but be carried forward into the hubbub. And so she found herself standing in the centre of the village, turning her head this way and that to catch more of the strange sounds, the strange smells and, above all, the strange sights around her.

Inevitably, a mortal caught sight of her. The news that the Khionaskadi was there spread rapidly throughout the village, like the rush of ice across the surface of a pond when she touched it. But none approached her. She wanted to talk with them, understand their world and the strange things around her. But as she drew close, they shrunk back, their breath fogging the night air as they gasped in fear. She withdrew then, not understanding their animosity.

In the passing years, she often visited the village. Her curiosity regarding the mortals naturally led her to explore, to interact, to try and understand the strange creatures. However, her curiosity faded as time passed, and she came to understand that their response to her presence would not change. Shock, awe and, most often, fear were so common to her now. It seemed the mortals were not interested in the stories she could tell or the knowledge she held, they were only fearful of her. She grew mischievous then, delighting in causing chaos with a gust of chilled wind or a touch of ice to the ground. If they would not speak with her, then she would laugh at them, at their clumsiness and lack of grace when surrounded by her natural element. This did not endear her to the villagers, and she often heard the warnings they would mutter to one another as evening approached. They knew well how she appeared on those nights when sunset would paint the winter skies in shades of crimson and bronze, and on those nights it was common for fires to be piled high to ward away the night chill and the creature of ice that came with it.

The mortals had several tales of the time she had spent a year in their world. It was commonly said that a mortal had tricked her into staying past the last sunset of winter, and she had been unable to leave until winter began again. Some said that this mortal was descended from the one who first created her, and that the descendant had tempted her far away from the forest that allowed her to reach her home, until it was too late to return.

The stories were wrong. She had not been tricked. She had met a young mortal, that was true. And it was for this mortal that she had remained past the last sunset. But she had not been tricked. This mortal had been intrigued by her, wanted to understand her. And she had not met a mortal like that in all the time she had been visiting this world. She hadn’t known it until that moment, but she longed for companionship, for someone to speak with and spend time with. So she chose to stay with the mortal. On the last day of winter, she had lingered outside until the last sunset of winter passed, watching as the sun dropped beyond the horizon, before returning to the home she and her mortal had built together.

For a time, they had been happy together. She showed the mortal things they could never have witnessed without her. She showed the mortal the extent of her powers, her ability to summon an icy storm, or call the winds to move as she directed them. She guided the mortal to places in the forest where magic grew strong, places where it could inhabit a tree or a passing stag, rushing through them and changing them, creating the creatures that the village told stories about.

But mortals fear what they don’t understand. This was a fact that she had learnt well over the years and chose to disregard when remaining with her mortal companion. The villagers didn’t trust her, and by extension, came to distrust her companion. And though she was accustomed to being greeted with fear, warding symbols or signs and, on occasion, outright hostility, she could see how this affected her mortal. They built a home outside the village, where they could hear the crash of the sea on the shore and where the villagers would not disturb them. But as months went by, the mortal grew lonely, without the comfort of their family and friends, and she knew her mortal would suffer for as long as they remained together. And so they parted ways, and she passed back to her home on the next winter sunset.

They still cared for one another, and she would often visit her mortal as time continued. They still shared many confidences. She lamented as each year the mortal showed more and more visible signs of ageing, until one day she passed through the veil to the material plane only to find that her mortal was no longer there.

It was harder after that. She had known what it was like to share her life with someone. To confide in someone and be confided in. She had known the warmth such companionship could bring. The cold seemed harsher to her now.
 


WINNER: Every Winter's Tale Needs Its Teller - medievalfantasyqueen

Quote
“DO YOU HAVE A STORY FOR THIS, TOO?” SHE HAD ASKED THAT EVENING, when the air had fallen still, pricked only by the occasional twittering of the small birds perched nearby. A young raven watched from the naked tree that stood tall next to them, its head tilted as its beak tapped out a strained caw.

The trees, black and empty, the black and grey covered in white, the green all stripped away by the changing days, and it was hard to imagine that the black twigs once bore flowers and the nests of birds from which nestlings sang for food.

Life draining away, ebbing helplessly with every new sunset that marred the skies.

And yet, there was beauty in that, still.

“Not quite a story,” Azerlathes replied, leaning against the very same tree, wings folded in and legs stretched, twiddling a twig between his fingers. “Not everything needs a story.”

“But I am sure there is something to be heard in this,” Venmaros chewed on a dried fig as she spoke, the stray curls of her hair dancing about her face as she tried in vain to push them away.

“I’m surprised, actually, that you have nothing to say. You always cook up something.”

“When I feel like it.”

“Yes, and you are not feeling anything, at present?” She cocked a brow and then yawned, stretching her arms and wings before leaning back. “You cannot be serious.”

“But what if I am?”

“You confuse me.”

“I’m glad I do.”

“Idiot.”

“My pleasure.”

“Shut up.”

“You were the one who asked me for the story,” Azerlathes smirked, ducking just in time to avoid his sister’s swinging hand. “Hey, violence is forbidden, remember?”

“Unless it is justified,” Venmaros smiled. “I asked a question, and you failed to answer.”

“I did, actually.”

“No, you did not.”

“You asked me if I had a story, I said I did not,” Azerlathes said. “There lies my answer to your question.”

“Shut up.”

“Aww, second time,” he clicked his tongue, earning her sharp glare. “Perhaps the third time shall be the charm.”

“You’re seriously that bored,” Venmaros chuckled. “Your beloved humans don’t hold your attention as much anymore?”

Azerlathes felt the lightness slip away from him, his sister’s remark the barb that snatched away the cloak from his shoulders. “Ven,”, he said, “why do you always bring them up?”

“Because of this,” Venmaros inched a bit closer and reached a hand, touching her brother’s face, her eyes unblinking and a sigh resting heavily on her lips. “You are always so sad every time I mention them.”

“I don’t” Azerlathes forced a smile before sighing and giving in halfway through it. “Fine, yes, what else can I do? Do you not see why? Even after all that explanation I have given?”

“Lifespans?” Venmaros scoffed. “Look, that little wren there is in his first year of life, and probably only has a few more left before he’s dust. There are some insects around that live for just a day. So, I don’t get you. Humans live for a hundred years at most, so what of it? Why are they so different from the rest?”

“When the wren’s final day dawns on him, he bids it welcome with no regrets.”

“I suppose so?”

“The fly is glad to leave the way that he came.”

“What are you getting at?” His sister tossed another fig into her mouth and started chewing slowly.

The watching raven cawed twice, and then flew away, his wings leading him into the skies, and in the silence of the air, he disappeared as a black speck etched upon the blue sky that was now peeling away into shades of red, pink, and orange.

“You asked for a story,” Azerlathes said, standing up to watch the raven disappear. “It is time I gave it to you.”

“I’m listening,” his sister replied, walking forward to stand next to him, the tips of their first pair of wings touching. “I didn’t mean it to be like this. It was just a jest.”

“Stories begin with lies and jests, more often than we give them credit for.”

“Brother, –”

“Do you know where the sun goes to every evening as he sets?” Azerlathes’ question pierced with a suddenness that Venmaros did not understand.
She did not reply with words, but by quietly shaking her head.

“Death,” came her brother’s reply to his own question, the syllable resonant through the quiet wintry air, and Venmaros’ mind was beginning to fill with concern.

“Az,” her hands brushed against his. “I’m sorry, you don’t have to do this. We can leave. The lake, we can go to the lake and watch the birds come in for winter. Or anywhere, anywhere else. I promise I will not mock you anymore.”

“Why are you apologising?” Azerlathes asked, his voice thin.

“Az…”

“The sun knows that with darkness comes his death,” Azerlathes continued, not taking his gaze away from the orange thread in the sky, shrinking under the weight of the darkening blue. “And yet, he faces it the way he is born, bright and happy.”

Venmaros moved closer to her brother and wrapped a wing around him.

“Even in the darkest of days, he still comes to bid his greetings to the world before he is forced back to where he crawled out from.”

A shade fell upon them like a cloud, sudden like a sneeze, and the thinning thread of orange disappeared into the blackness of the night. The whiteness of the landscape around them now swelled in its intensity, the empty trees now mere etchings in the snow.

“His is a song of death,” Azerlathes continued, his voice fallen to a whisper. “But it is one which bears the promise of life. For each winter’s sunset is one closer to the spring.”

“Hmm,” Venmaros nodded along, not entirely sure if she had understood her brother. “It is beautiful. All of this, the setting sun, the snow, the cold…”

“Transient,” Azerlathes replied, “and tragic. Though in hope for spring, the sun sets, but the winter always returns.”

“And so does the spring,” Venmaros offered. “Right?”

“But a dead man never wakes,” Azerlathes sighed. He paused, and so did she, and the waves of their shared silence ebbed across the snow and rolled towards the distant mountains.

“Does that answer your question, sister?” He asked after a few moments had strolled past, and she stared at him.

“I don’t understand.” She admitted, letting her hand slide away from his.

“Unlike the wren, the fly, or even the sun, man dies into the darkness, reaching for that which he can never touch.”

“But he tries,” Venmaros continued, “does he not? He tries and listens and tries. If not him, then his son, then his son’s son and so on…”

“But the first man never sees this.”

“Brother…”

Azerlathes shook his head and then, he said, “you are not wrong.”

“What?” Venmaros blinked.

“Every winter’s tale needs its teller,” he continued. “Perhaps this is what we were seeking.”

Venmaros merely nodded slowly.

“Thank you, sister,” Azerlathes turned to her with a smile. “You always know the best.”

“You’re… welcome, I suppose?”

As the birds fell silent into their slumber, Azerlathes embraced his sister with a kiss on her forehead.


A Dice Sunset- tesswatty




Winter Sunset Dresses - Trickthegiant

Quote
Dress 1

Amelie swept into the kitchen in a beautiful ball gown.

Richter looked up briefly from the potatoes, then returned to his peeling. "Are you going somewhere?"

"No, of course not," Amelie responded. "It's the middle of winter. And I'm magical, not rich. Where would I wear it? How do I look?" She swirled around, the dress trim floating over the tiles like feather-light snow.

Richter looked up properly. His eyes crinkled into a fond smile. "Gorgeous as usual."

"I feel like a princess when I wear dresses like this. But I don't support monarchies."

"You look like a fierce, lovely citizen."

Amelie snorted.

The dress was floor-length and wide-sleeved. It started a dark red at the collar, caught the sun along the way, and finished in a creamy, gold-tinted trim. It wasn't particularly form-fitting with its thick fabric belt and loose material, but Amelie's soft collarbones and hint of cleavage didn't need it. It had intricate stitching up the front and back holding the two pieces of fabric together.

“Are you stitched into that dress? How did you get it on?”

“Over my head. It’s loose enough.”

Richter nodded. “Well, that’s good. For later reference.”

Amelie shook her head and smiled.

Dress 2

The next day it snowed. Richter invited Amelie on a walk in the evening to the lookout so they could see the sun set over the valley. Amelie prepared a simple coat dress for the occasion, of course, which sat over warm snowpants and boots. It was purple-blue of the evening and had several layers of thick material, making Amelie look like a dusk-tinted marshmallow. As Richter looked closely, he realized the dress was made of dream-stuff.

They went out, Richter bundled in layers of jackets and Amelie in her dress.

“Do you not want an overcoat?” Richter asked.

“Are you doubting my craftsmanship?” Amelie teased.

Richter kissed her cold-red nose.

They made their way to the lookout through sparkly, crisp snow and stood, arms and bodies intertwined, as the sun set over the gentle valley below.

Dress 3

The third dress on the third evening was jet black and twinkled as she walked. Amelie ducked into the kitchen to show it off.

Richter didn't look up. He often fell asleep when it was warm, and that night was no exception. Although he would certainly wake with a crick in his neck the way he was splayed over the table. At the sink was Amelie's friend Sara, visiting from next door.

"Up to no good again?" Sara said with a teasing smile.

"Always," Amelie replied. "Pity Richter isn't awake to see this one. He would love it."

“Wake him up?”

“No, he was sleepy all day.”

The dress was made of sheets of night, stitched together into sharp angles by Amelie's magic. It was form-fitting around her breasts and butt, but with shoulders and sleeves and a hem that jutted out. The pseudostars on it glistened like snow crystals, a harsh geometry made beautiful. The dress stopped just short of the floor like it couldn’t deign to dirty itself.

“You look hot,” Sara said.

Amelie hesitated. “Maybe I will wake him.”

Sara gave her a knowing smile and left the kitchen.


Win, Terse One - Tusky



Home Sunsets - Jubal
This entry was created by an organiser and so not submitted for judging.








And that's all folks! We hope you enjoyed all these great pieces - and we hope to be back with more fun community competitions, projects, and other events for you to join in on as 2022 unfolds.

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Tellers' Stories / The Storyteller's Tale
« on: February 23, 2022, 02:16:16 PM »
The Storyteller's Tale

I once met three travellers on the road. One was dressed like a prince, in fine robes of purple and crimson; the second was a soldier with a sword at his belt and a dark glint in his eye; and the third was a wayfarer, a minstrel, who loped a little behind the others, smiling at a joke half-hidden. I couldn't tell you where they'd come from; I couldn't tell you where they were going to. I had never seen them before and I have never seen them since.

But they seemed wise; and so I asked them how to save the world.

The first to answer - as seemed proper - was the Prince, and he said to me, "You wish to know how to save the world; let me tell you a story."


THE PRINCE'S TALE

There was once a great gemstone, hidden in the deep forests of the middle of England, the lands of Robin of Sherwood and other such heroes. It had been put there by some wizard or king or elf-queen; and all the little folk of England got to hear of it, but none knew under which of the thousand trees of the forests it was hidden in. But the lords of the little folk called their followers, and went, group by group, to look for the secretly hidden stone.

The first group to come were Boggarts, the club-footed, club-wielding tricksters from the Peaks. There is nothing a Boggart likes to do so much as squabble; and they rushed from tree to tree in a mad scrap, each determined to get to the next tree before the rest. Tree by tree by tree they ran, barely stopping to search in the scramble. Quite soon half of them were unconcious, half the rest nursing bruises, and not a gemstone in sight.

The second group were the Redcaps - the bloody assassins of the Scots borders. It is said of the Redcaps that there is just one thing they know better than how to stab a man in the chest; and that is how to stab him in the back. Sneaking and scuttling, they descended upon the forest. But each was jealous of the others; and all assumed the next tree was better than their own. Tree by tree by tree they quarrelled and killed, until in any case there were far too few of them to search a forest of ten trees properly, let alone the thousand trees in the great forests. And still not a gemstone in sight.

But then, the third group came. And these were Pixies of the Southwest, falling behind their Queen Joan, victor of a hundred battles against the fairies. A thousand pixies she had with her; and to each pixie was given one tree to search. And so it was that the pixies looked, tree, after tree, after tree... and under an ash, branching tall, was the gemstone that they had come to seek. And so it was the pixies, because they thought beforehand, who carried the great gemstone home.

The prince looked at me, his purple robes flowing, a circlet of gold glinting on his brow.
"Do you wish to know how to save the world? Order saves the world; chaos destroys it. See the people? Give them plans."

The next man to speak was the soldier. "You wish to know how to save the world? Then let me tell you a story."


THE SOLDIER'S TALE

There were once two kingdoms, in a land that ten thousand people called home. Both kingdoms had kings who wished to make their people the best and most virtuous and wisest. And both were terrorised by the same evil, a great dragon who would fain have destroyed all that he could see and was stopped from it only by the limits of his own great and increasing hunger.

One king was a proud king, and he said “let all those under me know their place, and know that I am their shield. The virtue of a people is in obedience and in their faithful duty to their ruler, who in turn must protect and plan for them. Ensure that every house in the land pays me coin, and I shall have myself a sword and bow forged such as the world has never seen, and slay this beast.”

The other king, though, thought otherwise – and he said “I wish for my land not warriors who seek prowess, but many soldiers who stand guard in war so the fields may be tilled in peace. So give every house in my land a spear and bow, a sword and lariat, and let each man stand ready: and all shall do their duty when the dragon cometh.”

When the dragon next came to the first land, the king took his mighty bow and his quiver of arrows, and he fired a single shot that wounded the dragon, which roared in pain. Then the dragon landed, and he took his sword, and smote the dragon upon its chest, and it roared in pain again. But still the dragon was not slain and now it was upon him, a dragon of fire and teeth and claws of adamant and the king had no place to flee to – and so he fell, and was slain.

Then the dragon came to the second land, and every house had an archer ready to fire, and though a hundred of them missed there were still a hundred more that struck the dragon, arrows that wormed under scales or forced the dragon to shield its eyes. And it landed, and every house had a spear, and though a thousand of them snapped and shattered on the dragon’s hide, still a thousand more would pierce the soft places of its belly or tear the edges of its wings. And the dragon could not turn to face all of the people, for they were upon it with swords and lariats, grasping at its sharp claws and hacking at its mouth and tail: and though when it was slain they found that their king had died amid the press and fire along with a thousand of his men, still the rest of the people were safe and the dragon was slain.

The soldier looked at me.

"Do you wish to know how to save the world? Let people stand on their feet and not their knees. Give them courage; give them resilience. Give them swords."

Finally, the minstrel cleared his throat. "You wish to know how to save the world. All I can do is tell stories; but here is the best of them."


THE MINSTREL'S TALE

There were once three trees that stood in an open field. In the bottom of the first lived a family of mice; in the second, of shrews, and in the third, of voles. Together there were a great many of them; but of course they never came together. For mice look down upon the shrews for their size, whereas voles think that mice have quite the wrong shade of fur, and shrews for their part are too nervous to talk to anyone very much.

All was not well in that grassy field, and around those three trees; there was an Owl who lived in a  fourth tree, not so very far away, and all the animals were terrified of owls. Owls had great talons, and ever-watchful eyes, and could tear a family of little mice, or voles, or shrews to pieces as quick as a flash.

And then nightfall came, and the owl hunted.  And it took the shrews, and ate them or scattered them far from the field in fear, for they were small and lived only in the grass, and they could not hide in the burrows of the voles, and if a sharp-eyed mouse had seen the great white shape swooping low over the field it certainly would not have thought to tell a shrew about it. The voles and mice told no tales of that night, for they did not think it mattered.

And then nightfall came, and the owl hunted. And it took the voles, and ate them, for they were slow and fat, and made good food. The mice would hardly have told tell them if they saw a great white swooping low over the field, and so the voles scattered far from the field in fear, if any remained. The shrews were gone, and the mice told no tales of that night, for they did not think it mattered.

And then nightfall came, and the owl hunted. And it took the mice, and ate them, and if there was a mouse left alive in the field it would surely have had to leave for there were none left to give it company or shelter. Nobody told tales of that night, for there was nobody left to tell them.

Perhaps the shrews, and the mice, and the voles, were not so very different: but perhaps I think that because of the stories we tell ourselves about what mice and voles and shrews are like. Only the grass whispers tales in that field now, and if this tale is among them it is a tale told too late.

The minstrel looked at me.

"Do you wish to know how to save the world? Let people know why it needs saving. Tell them of pain and hope, of how they are alike and different and alive, of how they make up the world together. Tell them stories."



The three men walked on - the prince who gave plans, the soldier who gave swords, the minstrel who gave stories. And I never saw any of them again.

But as to which of the three I myself believed... well.

This was a story, was it not?





Notes: it's a long time since I've done much storytelling! I was looking through old convention videos and found the one of me telling this back in 2014 and decided to finish the written version. The middle sections have changed quite a bit between tellings, but the basics of the three tales I think have been fairly consistent between tellings. I don't know how well the stories-in-stories format works spoken, but I do quite enjoy it.

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I'm starting on a project to update our YouTube channels and get them more functional, so this is an announcement that we'd like your help - and to help you - when it comes to content for the Exilian Channel, our channel that deals with game trailers, announcements, and informational content (our other channel, Exilian Media, is for music, drama, poetry and other productions).

So do you have a trailer for your game? If so, please reply here to let us know about it! You can find our playlist of trailers here.
  • If you're willing to give us a copy of the video, we'll happily upload all game trailers from Exilian members to The Exilian Channel, whether or not they're mirrored elsewhere. This is one of the quickest ways to get your content in front of our subscribers, and especially if you're not heavily investing in building your own YouTube presence may be a neat way for us to help get the word out.
  • If you want to keep all your videos on your own channel, we completely understand - but we'd still like to make sure they get shown to people. As such, if you have a trailer video for your game already on YouTube, please let us know so we can add it to our game trailers playlist! This will be one of the pinned lists for people coming to look at the Exilian Channel, and will hopefully help ensure that people who look at some of our games get a chance to take a look.

Thanks for your support and hopefully this way we can make our YouTube presence more helpful to all our members, whether they're seeking or making great games to play.

224
So, Russia has a lot of tanks parked on Ukraine's borders and is demanding that Ukraine abandon any intention of joining NATO and also claiming that Ukraine is attacking Russian-speakers in the east of the country. Ukraine has already had one significant chunk of its territory annexed by Russia within the past decade and is basically bracing for Russian tank columns to start rolling in at the slightest provocation. There are allegations from the US and UK that Russia may be planning to "false flag" attack its interests in some way as a pretext for invasion (Russia has accused Ukraine of planning much the same thing).

It's a mess, and the stand-off increasingly has Europe/US allied behind Ukraine: one of Putin's original gambles, it seems likely, was that Germany would try to take a pro-Russia or neutral stance for as long as possible to defend Nord Stream 2, the Russia/Germany oil pipeline project. The generally very cautious and somewhat more Russia-friendly SPO, however, are now in coalition with the Greens who hold the foreign office and the FDP who are more aggressively liberal on foreign affairs, and seem to be taking a harder stance than Putin might have hoped.

The brinkmanship from Russia is probably part of the point: in part, Putin is forcing the west to not ignore him in order to strengthen his hand across the board. He probably also genuinely believes that Ukraine should be part of Russia, and wants to put back together a Russian influence sphere where surrounding governments are dependent on the Kremlin's goodwill (see also his placing Russia as increasingly the core peace broker in Azerbaijan/Armenia, and his propping up of the Kazakh regime recently). One thing that I think is also under-appreciated is the colonial aspect of all this: Russia very much was an Imperial power, even if for most of the C20th it was an empire run by statist-Communists rather than conventional dynastic imperialists, and the attitude towards Ukraine really feels like that towards an astray province. For the international audience Putin focuses on the idea of defending Russian speakers in a nation-statist form of argument, but AIUI experts on this tend to see the Kremlin as thinking more about Russia's provinces still in that Imperial-colonial mode, as peripheral areas and peoples that are there to be subjugated by the "real" Russian centre.

So that's where we are, we'll see where we go next...



I also wrote a longer piece yesterday on my blog about claims circulating on social media that Ukraine and the US backed a pro-Nazi stance at the UN: one tactic of left wing pro-Russia posters is often to imply that the Ukrainian regime are fascists. Unsurprisingly, the truth about the vote and resolution they're talking about is a lot messier than some of the glib tweets and maps that circulate tend to show: https://thoughtsofprogress.wordpress.com/2022/02/17/on-fighting-fascist-memories-ukraine-russia-the-us-and-the-un/

225
Announcements! The Town Crier! / Happy Cyril and Methodius Day 2022!
« on: February 14, 2022, 02:18:42 PM »
Happy Cyril and Methodius Day!


That's right, it's Cyril and Methodius Day, February 14 - the day each year when we celebrate language and learning for everyone around the world to take part in! It's easier to do in lockdown than any other festivals people might be celebrating, and it can do some good for the world as well - today's a day to read a good book, discover a new language, learn a new alphabet, and tell the linguists in your life how much you appreciate them. As usual, we're raising funds for Room to Read, and we hope you'll chip in to help bring the wonderful opportunities of writing and language to more people around the world. Have a wonderful day!


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