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Topics - Jubal

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196
Doctor Who / Ncuti Gatwa is the 14th Doctor
« on: May 08, 2022, 01:12:10 PM »
As reported by the beeb: https://www.bbc.com/news/uk-61371123

I've not seen any of this guy's previous stuff, as I don't watch a lot of TV/film - anyone know more? I'm a bit out of the loop with DW generally but I'd like to catch up sometime.

197
General Chatter - The Boozer / A Weird Al Movie? Biopic? Thing?
« on: May 06, 2022, 10:10:16 AM »

In a grand "what did I just watch" it looks like they're doing a fictionalised biopic of Weird Al Yankovic starring, uh, Daniel Radcliffe, and it looks very weird. Which I guess is, in this case, precisely the aim.

198
General Chatter - The Boozer / Matrix
« on: May 05, 2022, 03:34:28 PM »
So in my continual poking around with how one communicates online, one of my more recents forays has been to investigate Matrix, which is a federated alternative to Discord. Whilst Discord is pretty good at what it does and I use it a lot, I'm never convinced that services like that will stay both good and free, so I thought I'd have a look at Matrix too - there's a nice person in the chat of a Twitch streamer I watch who often advocates for Matrix as a protocol.

I also created an Exilian space (equivalent to a "server" on Discord) at #exilian:matrix.org, in case anyone else uses this system. I just set up on matrix.org which is the biggest server, using element which is the main browser option it gives you, though there are other servers and browsers etc.

Initial impressions:
  • It's pretty like Discord in its basic setup. You can use it through browser or desktop and there are spaces (equivalent to servers) and rooms (a single chat run) much like with Discord. I used the browser version, which may not be the best but it annoys me that services like Discord make me download whole separate apps which it's easy for me to forget to check so I'll take the online access while it's there.
     
  • I've not tried the multimedia setups yet, it does appear to have voice & video capability but I don't know how robust they are.
     
  • It's quite security-focused and privacy-focused and there's a bunch of key setup stuff which is basically fine but might add a complexity barrier for some users as the UI does a pretty poor job of explaining why the things it's asking you to do are helpful - I guess it feels assumed that you're a bit more bought into discussions on tech privacy etc than I am, and that's speaking as someone who actually has thought-out positions on quite a lot of tech and privacy related issues. I felt I was going through the motions on that rather than "yes, I understand on a gut level why these steps are all important and helpful". I suspect the answer to those questions is "it makes the security more robust", but it'd be good for onboarding if they could actually offer some more detail there. Like, if you're going to put in steps users are unfamiliar with, you need to explain as part of the process why they matter and are good, and that's lacking.
     
  • The discoverability UI is pretty weak. To find a space or room on another server you need the address and can't just browse so it's way harder to find other servers that have discussions you want than e.g. on Mastodon. Also, spaces and rooms aren't well UI defined, and there seem to be weird ways of doing sub-server sections that yet somehow aren't spaces and are delineated weirdly. To grow, Matrix probably needs something more like Discord's model of lots of people setting up free Spaces as hangouts and places to show their gamedev or whatever. But matching Discord's really high-end multimedia offering may be tricky, and other than privacy (which is good but not a big traffic driver) it's not that clear at the moment what Matrix proposes to do better than Discord (which is its most obvious competitor by far).
     
  • One of the biggest positives for me was the thought given to integrations. On Discord, getting an RSS bot to work has been a long janky process with a third-party bot that frequently keeps failing in annoying ways: on Matrix, I had an RSS bot set up almost immediately as an expected built-in part of the system in a few clicks. So that's really good.
     
  • Because of the security angle, and because it's a small community built around the technology, what's there both on Matrix.org and actually on almost all the other public servers I've looked at tends to be really focused on areas that are either directly related to comms tech or just one jump away, so there's a lot of tech users, some activism users, etc, but not much RPG, gaming, creative, or academic use that I've seen.
     
  • The element browser + matrix.org setup I've got comes with a lot of Crypto integrations and there seems to be a sizeable Crypto community on it. This is quite a big negative for me, as I think it's something the dev community should be actively discouraging as part of ethically developing this stuff, rather than encouraging by placing it at the front and easily accessible.
     

So, overall: it's a neat little piece of software, it's probably generally more ethical than Discord and certainly more privacy-focused, but it could do with UI improvements, stopping promoting crypto integrations, and maybe more focus on what it can do to attract people who are outside its very tech/privacy focused core circles. I'll definitely keep my account for now and poke around a bit more. Anyone else used Matrix at all?

199
General Chatter - The Boozer / May Pub: Thursday 19th?
« on: May 04, 2022, 07:39:02 PM »
I may be seeing a visiting friend on the last Thursday in May, the 26th, so this would be ideal for me - any nays?

200
Discussion and Debate - The Philosopher's Plaza / US Politics 2022
« on: May 03, 2022, 05:45:21 PM »
Somehow this thread hadn't started yet, which I guess shows us that we're not quite in the full Trump news cycle era anymore.

On the other hand, a leaked document suggests that the Supreme Court may well be going to strike down Roe vs. Wade, the decision that established a constitutional right to abortion, so that's pretty horrific. The US does feel like it's in a state where essentially its checks and balances system has broken in ways out of sync with any semblance of democracy, and this feels a fairly landmark moment in that: the vast majority of Americans think some abortions should be legal - only 13% say it should always be illega, which means there probably isn't a single US state where that's a majority view.

There's also of course the midterms looming, where it looks like the environment is Republican-leaning as a result of some dissatisfaction with Biden - he got hit pretty hard politically by the fallout from Kabul and Delta/Omicron, and his ratings have never really recovered. And he's governed from a fairly centrist position (backing away from campaign pledges like forgiveness of student loan debt) which has upset a lot of progressives, whilst it's not really clear who it's conversely satisfied, so that might make it tricky to get the Democrat base to turn out. In general folks I see from the US, and this being me that's mostly Democrat/liberal/left circles, seem to have a pretty despondent outlook at the moment and not feel like their vote is actually getting the things they want done even when they win, which is bad news if you're a party trying to hold power.

201
General Chatter - The Boozer / April Pub: Friday 22nd
« on: April 12, 2022, 08:23:13 PM »
This month's pub will be Friday 22nd - March's was a Thursday so this will be Friday, and I'm in Italy the following week so this seemed the best option.

202
Issue 45: Spring 2022

EDITORIAL

Welcome to another issue of Updates from the Forge! In time-honoured tradition, this comes to you just over a week late, as we forge our way into spring of 2022. It's felt like a long winter - many have in recent years - but we hope that wherever you are in the world, the year is getting greener for you, metaphorically if not literally. In this issue, we also say farewell to Leafly, whose tenure as editor of Updates from the Forge in recent years has provided us with a lot of great articles and stories from across the community. Thanks to Spritelady for her help getting this issue put together: we'll update you on editorial matters in Issue 46.

Speaking of Spritelady, as of this year's staff elections we welcome her as Exilian's new Tribounos, meaning we have our full quota of regularly elected committee members for the first time in a few years which is fantastic news: she'll be responsible for adjudicating on issues where there are disagreements over moderation, staffing, and how we run the site. If you ever feel you've been unfairly treated by a moderator or that Exilian staff aren't acting in accordance with our own rules, you can ask for a review of the decision, a system we're very happy to have in place. We've also celebrated Exilian's 14th birthday - nearly a decade and a half of our democratic, creative little corner of the internet.

We're far from running out of creative juices after those 14 years as well: recent months have included finding out the results of our Winter Competition, which saw fantastic joint-winning entries from Spritelady and medievalfantasyqueen and a wonderful array of other artistic and creative outputs that you should absolutely go and check out. We also had a hilarious new article giving a calendar with a bad pun RPG idea for every week of 2022 - why not check out which quest your birthday or other significant date gives you?

And then, of course, there's the regular news - the Updates from the Forge - that as ever we're delighted to present. Read on...

CONTENTS:

  • Editorial
  • Game Development
    • Fenlander
    • Updates from Olympus with Rbuxton
    • Pip's Tale comes to Tourney
    • Utherwald Press - Signing Off?
  • Arts & Writing
    • Spritelady's Writing Thread
    • The Storyteller's Tale
  • Miscellany
    • Coding Medieval Worlds
    • Matyas Music Multiplies...
    • YouTube Reorganising

GAME DEV

Fenlander



A text-parser game with limited graphics released by Jubal in January for itch.io's Historical Game Jam 5, Fenlander takes the player deep into the heart of the medieval East Anglian fenlands. With a player goal of making eel-rent, the game lets the player select one of three key tools - a reed-scythe, eel glaive, or peat spade - at a time, before going out the fens to gain some of the riches of the wetlands. Over-tiring yourself and failing to eat and sleep in pursuit of your goals, however, risks increasing illness and ultimately death: working out a balance between gathering different types of. No man is an island, either: successful players will also get to know some of the non-player characters in their village, and thereby gain necessary additional items that will help keep them going through the difficulties of fenland subsistence.

Much of the game's charm comes from its lovingly described fenland landscapes, with herons, snipe, and bittern all calling through misted reeds. Immerse yourself in the deep mud of medieval Fenland life and see if you can fish the eels you need!






 
 
Updates from Olympus with Rbuxton

Rbuxton has shared his experiences so far this year creating and playtesting boardgames in his dev diary, Master of Olympus.  Most recently, he's been working on building a story-driven game using art collaged and cannibalised from other sources, in the spirit of games like Dixit though with elements of Codenames and some Dungeon Crawler ideas mashed in. The process included some interesting insights into what gets into game art in the first place, and where starting with other people's creative outputs can lead us in terms of our own storytelling. This magpie approach to game development is well worth checking out on Rbuxton's blog.

It's been a busy time on Olympus generally, including travels to Beachhead 2022, a tabletop gaming show held at the Bournemouth International Centre in February. Working with Playtest UK, 10 games were shown this year and he reports on the interesting and useful hints, tips and tidbits shared by the other designers, playtesters and volunteers at the event.  At the monthly Playtest UK meeting in January, Rbuxton shared his new project of the year: a storytelling game with mathematical puzzle mechanics, named Yarn. He discusses branching out of his usual comfort zone when designing games, and trying his hand at a lightweight narrative game involving cards that allow players to spin a yarn for themselves. More details on this intriguing game can be found in his dev diary.






 
Plip's Tale comes to Tourney

In continuing updates to Tourney, Tusky's game of medieval jousting, a new mini-RPG mode has been added! Previously only available to kickstarter backers, now everyone with the game can now go through the tale of Squire Plip as he attempts to enter his first tourney and become a real knight! Of course, along the way he'll have a few bits of work to do, to help or hinder fellow tournament-goers, and the choices he makes might lead to very different outcomes for both himself and those around him at the tournament ground...

If you haven't checked out Tourney, now is a great time: at heart it's a theme park simulator style game that takes you through a story-driven campaign, starting holding a tournament as a desperate money-spinner in the one field you inherited from your family and growing both your renown as an organiser and that of your house knights as you put on progressively grander events in progressively more lavish locations, from Avalon to Atlantis to the royal City of Flowers. It's bursting with classic medieval-fantasy humour and the additional element of having your own competitors in the mix makes it a twist on the usual park sim genre. Go unfurl your banners and check it out!




Utherwald Press - Signing Off?

Some major news from our friends at Utherwald Press - Stephen "Stormwell" Hughes, Utherwald's owner and lead designer, is taking some time out from game development to do basic training with the UK's RAF (Royal Air Force). Frozen Skies has always been built around Stephen's love of aircraft, and we're excited for him now getting to put that passion into practice. This will likely mean fewer Utherwald Press updates in the coming months, but never fear: Stephen's been putting plans in place for various bits of production to happen while he's away, and still hopes to get the Savage Worlds Adventure Edition version of Frozen Skies out this Autumn.



ARTS AND WRITING


Spritelady's Writing Thread

Our new Tribounos, Spritelady, has recently started a writing thread to discuss some of the concepts, creatures and ideas she is using in building her tabletop RPG worlds. The lore she's included so far includes some detail about the hellish creatures of her world, in particular the illriggers, a sort of order of hellish paladins who can lead the armies of devils and enforce the will of Hell on the material plane. Created by D&D great Matt Colville, Spritelady has her own additions and takes on these feared foes and how they can fit into a campaign world. Imps, some of the classic minions of the dark powers, also get a look-in, with discussions of the demonology of how to repel them and the things they fear. This sort of practical-but-mystical, rather than pseudoscientific, approach, is a really interesting way of approaching creatures that has a lot of direct implications for how protagonists interact with them, something that's often not as well considered as it could be when designing creatures for use in fantastical settings.

There's no doubt more to come, as well, and we're excited to learn more about creatures infernal and otherwise as we get more development on Spritelady's worldbuilding in the coming months. If you want to find out more about the legions of hell and other aspects of this developing fantasy world, why not head over and have a look?





The Storyteller's Tale

Quote
I once met three travellers on the road. One was dressed like a prince, in fine robes of purple and crimson; the second was a soldier with a sword at his belt and a dark glint in his eye; and the third was a wayfarer, a minstrel, who loped a little behind the others, smiling at a joke half-hidden. I couldn't tell you where they'd come from; I couldn't tell you where they were going to. I had never seen them before and I have never seen them since.

But they seemed wise; and so I asked them how to save the world...

Our Exilian spoken storytelling section has long had a good array of tales for spoken storytellers to make use of, and now we've got a new addition in the form of The Storyteller's Tale, which Jubal told at ExiliCon 2014 but which has never had a written up version available for other tellers... until now! The story is a tales-within-tales parable where the teller compares the imagined stories by three different travellers, giving different sorts of advice on how to save the world. But whose tale will our teller ultimately believe?

You can find this alongside many more tales, and thoughts and advice on spoken-word storytelling, in our Spoken Storytelling area. It's a treasure trove of information for tellers - and maybe other folks too, for traditional storytelling has its place in the roots of so many things we do as writers, TTRPG game masters, computer game developers, and more. Why not dip in and see for yourself?




MISCELLANY


Coding Medieval Worlds: Networks and Connections

In February, we had our second Coding Medieval Worlds event, welcoming over thirty scholars and game developers in collaboration with the University of Vienna's Digital Humanities team. Coding Medieval Worlds is an innovative online workshop series and format, bringing game developers and medievalist scholars together to discuss how we represent medieval worlds in games. The discussion isn't just confined to ideas of "historical accuracy" but looks at why particular parts of medieval history make it into games and others don't, what developers can draw from medieval history in both historican and fantastical game settings, and how all that can shape both people's views of the past and make more enjoyable games all round.

Whilst most of the time is spent in discussion groups we do have some talks as part of the programme. This year we had Crusader Kings III content developer Claudia Baldassi and Tom Brughmans & Iza Romanowska, agent-based historical modelling experts from the university of Aarhus, giving keynote talks, as well as fascinating panels on connecting people and the past through games and how games represent cultures around the medieval world with speakers looking at Byzantium, West Africa, India and Ireland. If you weren't at the event you can check out the talks on YouTube - the 2021 and 2022 event talks are now all available.

All in all it was a fascinating few days, and we look forward to reporting on CMW3 next year!




Matyas Music Multiplies...


Eric Matyas’ wonderful library of textures and music has been expanding steadily so far in 2022. This brilliant selection of resources for use in creative projects is available from Eric’s SoundImage website. The latest additions to the musical features include a number of ‘puzzler’ tunes, including ‘cool’, ‘sky’ and ‘bubble gum’, perfect for adding to your latest puzzle game project!

Some of the other expanding areas include fantasy and sci-fi sound effects and ambient sounds. All music is completely free to use with attribution for commercial and non-commercial works.




YouTube Reorganisation


Did you know that Exilian has two YouTube channels? Now you do! We've been working on reorganising and updating them recently, to help ensure you can find and subscribe to the things you need. In particular, we're moving talks and panels from events off Exilian Media and onto The Exilian Channel. This will help Exilian Media stay focused on entertainment and artistic videos from drama to comedy to music, while information - be that via vlogs, announcements, game trailers, or the panels and talks from our events - will all be hosted on the Exilian Channel as the home of the interesting and informative. We've also got a bunch of new content available, including a number of previously unseen videos and talks from previous conventions that cover everything from spoken-word storytelling to Constantinopolitan vampires to the lairs of Cthulu. Go take a look!






We're all hoping that 2022 turns out an easier year than 2021, but it's been a difficult start. We stand with creators and friends around the world who face deep pain, oppression and war, from long-standing conflicts like those in Tigray, Yemen, Syria, or Afghanistan, to the new horrors being visited upon Ukraine. In times of danger, it can be easy to feel that what we do here is worthlessly small compared to what's going on in the world - but division and pain do not lessen our need to create, connect, and explore. If anything, they make those fundamentally human things more important when finding what we can share around the world. So, here, we'll keep bringing and reporting on imagined worlds and interesting information and games and stories - they are the feathers that, one day, might let new birds fly when dark skies clear. We'll see you next time, Exilians - take care.



203
Software Tutorials / Welcome
« on: April 05, 2022, 08:50:30 PM »
The Exilian Software Tutorials forum has been archived; all posts have been transferred to the Hobby Programs and Games Tutorials forum.

204
For the politics that doesn't have its own threads.

Europe saw two depressing election results yesterday: Vucic winning in Serbia and Orban in Hungary. Both cases saw governments will very heavy state media control beating attempts to unite opposition forces around compromise candidates, and both saw their countries thereby retain much more pro-Russian alignments. Hungary is as ever the more worrying case, because it's in the EU, and having it there frequently now stops the rest of the EU from acting on a range of issues. Orban might find life a bit more difficult now, though, in that he's the only real EU holdout with a neutral to pro-Russian position on Ukraine: his usual right-wing allies, especially the Poles and Italians, are vehemently pro-Ukrainian, whereas Orban attacked Zelensky in his victory speech (which is something given that Zelensky is possibly the most popular politician on the continent right now).

Whilst I don't think either election was really fully fair, I do wonder if the unexpectedly large defeats for the Serbian and Hungarian opposition alliances tell us something about the limits of "united opposition" type campaigns, which a certain sort of political analyst or voter really likes but actually voters often don't. I think that's because a united opposition almost always just means "we want to get that guy out", which makes it harder to actually provide any message based on political demands and what you'll do for people: you're locked into negative-campaigning from the start.

205
The Exilian Channel & Twitch / Channel Updates 2022
« on: April 03, 2022, 12:42:26 PM »
So, I've finally been doing some channel updates, focusing on The Exilian Channel first because that's the one I've been needing to put all the Coding Medieval Worlds stuff on.

I also added a new intro video to it, thoughts welcome - I'll probably try to do one soon for Exilian Media. The old intro video stuff was literally a decade old, I'm not sure I've actually got any better on producing stuff since then but at least what's there now maybe better reflects the state of play.


Anything else we need to be doing with the channel? Thoughts appreciated.

206
Coding Medieval Worlds & MAMG / Connecting Pasts and People Panel
« on: April 02, 2022, 10:57:06 PM »
The last panel of this year's Coding Medieval Worlds, on connections between history, developers, and gamers in the present day, which was really enjoyable and for which I felt really privileged to have such a good diversity of perspectives available. This is one of the panels that I think suffers the most from the fact I didn't get permissions for sharing non-panellists' bits of the discussion, because the rest of the discussion after these opening segments was SO rich and very worthwhile. I might see if I can track down the questioners to get permissions sometime when I have the energy for it but right now I'm just a bit too exhausted I think. Further discussion on the topics very welcome below!


207
A friend here in Vienna pointed me at Tom and Iza, who did this talk on using their computational research to design a Roman economy boardgame - I think it's super worth watching, they did a great communication job and explain a lot of useful ideas really really clearly. Thoughts/discussion below (anyone played FORVM or have a copy?) very welcome!


208
I was really pleased with pulling this one together, it was nice to have a panel discussion that didn't simply prioritise western Europe in the Middle Ages and this was such a great discussion to have - also thanks to BeerDrinkingBurke/Daniel for chairing. It's a pity that we didn't get the questions section, but I only got recording permission from panelists. Thoughts & further discussion on the topic below very welcome!


209
A talk by Claudia Baldassi from Paradox Interactive - she's one of the Crusader Kings III content designers, so this was a really interesting listen. Do share thoughts below!


210
I've liked just about all the talks we've had at Coding Medieval Worlds events, but this is definitely one of the ones I come back to thinking on most, it's a bit outside my area but such cool stuff. As ever, thoughts & comments welcome below.


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